Pick Pocket

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Pick Pocket (Dex; Trained Only; Armour Check Penalty)

You can cut or lift a purse and hide it on your person, palm an unattended object, or perform some feat of legerdemain with an object no larger than a hat or a loaf of bread.

Check: A check against DC 10 lets you palm a coin-sized, unattended object. Minor feats of legerdemain, such as making a coin disappear, are also DC 10 unless an observer is determined to note where the item went.

When performing this skill under close observation, your skill check is opposed by the observer's spot check. The observer's check doesn't prevent you from performing the action, just from doing it unnoticed.

If you try to take something from another creature, you must make a skill check against DC 20. The opponent makes a Spot check to detect the attempt. The opponent detects the attempt if her check result beats your check result, regardless of whether you got the item.

DC Task
10 Palm a coin-sized object, make a coin disappear
20 Lift a small object from a person

Retry: A second Pick Pocket attempt against the same target, or when being watched by the same observer, has a DC +10 higher than the first skill check if the first check failed or if the attempt was noticed.

Special: If you have 5 or more ranks in Bluff, you get a +2 synergy bonus on Pick Pocket checks.