False Life

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Revision as of 21:08, 12 August 2017 by Lee.purdie (talk | contribs) (Created page with "Necromancy <br> '''Level:''' Sorcerer 2, Wizard 2<br> '''Components:''' V, S, M<br> '''Casting Time:''' 1 full round<br> '''Range:''' Touch<br> '''Target:''' Living creature...")
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Necromancy
Level: Sorcerer 2, Wizard 2
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target: Living creature touched
Duration: 1 hour/level or until discharged (see text)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

You grant yourself limited power to avoid death. While this spell is in effect, you gain 1d10 temporary hit points, +1 point per level (maximum 1d10 +10). Material Component: A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting. These sigils cannot be seen once the alcohol or spirits evaporate.