Balance
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Balance (Dex; Armour Check Penalty)
You can keep your balance while walking on a tightrope, a narrow beam, a ledge or an uneven floor.
Check: You can walk on a precarious surface as a move-equivalent action. A successful check lets you move at half your speed along the surface for 1 round. A failure means that you can't move for 1 round. A failure by 5 or more means that you fall. The difficulty varies with the surface:
Surface | DC |
---|---|
7-12 inches wide | 10 |
2-6 inches wide | 15 |
Less than 2 inches wide | 20 |
Uneven floor | 10 |
Surface angled | +5* |
Surface slippery | +5* |