Tumble
Tumble (Dex; Trained Only; Armour Check Penalty)
You can dive, roll, somersault, flip and so on. You can't use this skill if your speed has been reduced by armour, excess equipment, or loot (see Table 9-2: Carrying Loads, page 142).
Check: You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as with the Perform skill).
DC | Task |
---|---|
15 | Treat a fall as if it were 10 feet shorter when determining damage. |
15 | Tumble up to 20 feet (as part of normal movement), suffering no attacks of opportunity while doing so. Failure means you tumble 20 feet but suffer attacks of opportunity normally. |
25 | Tumble up to 20 feet (as part of normal movement), suffering no attacks of opportunity while doing so and moving through areas occupied by enemies (over, under, or around them). Failure means you tumble 20 feet and can move though enemy-occupied areas but suffer attacks of opportunity normally. |
Retry: An audience, once it has judged a tumbler as uninteresting, is not receptive to repeat performances. You can try to reduce damage from a fall as an instant reaction only once per fall. You can attempt to tumble as part of movement once per round.
Special: A character with 5 or more ranks in Tumble gains a +3 dodge AC bonus when executing the fight defensively standard or full-round action instead of a +2 dodge AC bonus (see Fighting Defensively, page 124).
A character with 5 or more ranks in Tumble gains a +6 dodge AC bonus when executing the total defense standard action instead of a +4 dodge AC bonus (see Total Defense, page 127).
If you have 5 or more ranks in Jump, you get a +2 synergy bonus on Tumble checks.
If you have 5 or more ranks in Tumble, you get a +2 synergy bonus on Balance checks.