Spellcraft
Revision as of 21:15, 16 August 2017 by Lee.purdie (talk | contribs)
Spellcraft (INT; Trained Only)
Use this skill to identify spells as they are cast or spells already in place.
Check: You can identify spells and magic effects.
DC | Task |
---|---|
13 | When using Read Magic, identify a Glyph of Warding. |
15 + spell level | Identify a spell being cast. (You must see or hear the spell's verbal or somatic components.) No retry. |
15 + spell level | Learn a spell from a spellbook or scroll. (Mage only.) No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). |
15 + spell level | Prepare a spell from a borrowed spellbook. (Mage only). One try per day. |
15 + spell level | When casting Detect Magic, determine the school of magic involved in the aura of a single item or creatrure you can see. (If the aura is not a spell effect, the DC is 15 + half caster level.) |
19 | When using Read Magic, identify a Symbol. |
20 + spell level | Identify a spell that's already in place and in effect. (You must be able to see or detect the effects of the spell.) No retry. |
20 + spell level | Identify materials created or shaped by magic, such as noting that an iron wall is the result of Wall of Iron spell. No retry. |
20 + spell level | Decipher a written spell (such as a scroll) without using Read Magic. One try per day. |
20 | Draw a diagram to augment casting Dimensional Anchor on a summoned creature. Takes 10 minutes. No retry. The DM makes this check. |
30 or higher | Understand a strange or unique magical effect, such as the effects of a magic stream. No retry. |