Divine Zephyr
Revision as of 17:31, 13 August 2017 by Lee.purdie (talk | contribs) (Created page with "Abjuration <br> '''Level:''' Cleric 2<br> '''Components:''' V, S<br> '''Casting Time:''' 1 action<br> '''Range:''' 15 ft.<br> '''Area:''' 15-ft-radius emanation, centred on...")
Abjuration
Level: Cleric 2
Components: V, S
Casting Time: 1 action
Range: 15 ft.
Area: 15-ft-radius emanation, centred on you
Duration: 1 round/level
Saving Throw: Fortitude half
Spell Resistance: Yes
Divine zephyr creates an immobile ward against fire creatures, such as fire giants. Fire creatures entering or staying in the area take 1d4 points of damage per caster level, to a maximum of 5d4 (Fortitude save for half). This damage continues every round the creature remains in the area, and the Fortitude save is allowed each round.