Random Action
Revision as of 16:16, 13 August 2017 by Lee.purdie (talk | contribs) (Created page with "Enchantment (Compulsion) [Mind-Affecting]<br> '''Level:''' Clr 1<br> '''Components:''' V, S, DF<br> '''Casting Time:''' 1 action<br> '''Range:''' Close (25 ft. + 5 ft./2 level...")
Enchantment (Compulsion) [Mind-Affecting]
Level: Clr 1
Components: V, S, DF
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes
The enchanted creature is compelled to act randomly for 1 round. Rather than deciding its action for itself, the subject of the spell takes an action determined randomly on the following table:
1d8 | Action |
---|---|
1 | Attack self (succeed on any attack roll other than a natural 1). |
2 | Attack nearest being (for this purpose, a familiar counts as part of the subject’s "self"). |
3 | Flee away from caster at top possible speed. |
4 | Drop anything held. |
5 | Stand motionless (as if stunned).. |
6 | Do nothing but defend (total defense). |
7 | Speak (in the subject’s native tongue, usually regarding surface thoughts) or make noises (if not capable of speech). |
8 | Attack caster with melee or ranged weapons (or close with caster if attacking is not possible). |
Nothing can affect this die roll in any way. It is always entirely random. Note: Nonintelligent creatures are immune to mind-affecting spells.