Cure Moderate Wounds
Revision as of 13:45, 13 August 2017 by Lee.purdie (talk | contribs) (Created page with "Conjuration (Healing)<br> '''Level:''' Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3<br> '''Components:''' V, S<br> '''Casting Time:''' 1 action<br> '''Range:''' Touch<br> '''T...")
Conjuration (Healing)
Level: Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless) (see text)
Spell Resistance: Yes (harmless)
When laying the character's hand upon a living creature, the character channels positive energy that cures 2d8 points of damage +1 point per caster level (up to +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage.