Spellcraft

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Spellcraft (INT; Trained Only)

Use this skill to identify spells as they are cast or spells already in place.

Check: You can identify spells and magic effects.

DC Task
13 When using Read Magic, identify a Glyph of Warding.
15 + spell level Identify a spell being cast. (You must see or hear the spell's verbal or somatic components.) No retry.
15 + spell level Prepare a spell from a borrowed spellbook. (Mage only). One try per day.
15 + spell level When casting Detect Magic, determine the school of magic involved in the aura of a single item or creatrure you can see. (If the aura is not a spell effect, the DC is 15 + half caster level.)
19 When using Read Magic, identify a Symbol.
20 + spell level Identify a spell that's already in place and in effect. (You must be able to see or detect the effects of the spell.) No retry.
20 + spell level Identify materials created or shaped by magic, such as noting that an iron wall is the result of Wall of Iron spell. No retry.
20 + spell level Decipher a written spell (such as a scroll) without using Read Magic. One try per day.
20 Draw a diagram to augment casting Dimensional Anchor on a summoned creature. Takes 10 minutes. No retry. The DM makes this check.
30 or higher Understand a strange or unique magical effect, such as the effects of a magic stream. No retry.