Cause Fear

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Revision as of 20:23, 12 August 2017 by Lee.purdie (talk | contribs) (Created page with "Necromancy [Fear, Mind-Affecting]<br> '''Level:''' Brd 1, Clr 1, Death 1, Sor/Wiz 1<br> '''Components:''' V, S<br> '''Casting Time:''' 1 action<br> '''Range:''' Close (25 ft....")
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Necromancy [Fear, Mind-Affecting]
Level: Brd 1, Clr 1, Death 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1d4 rounds
Saving Throw: Will negates
Spell Resistance: Yes

The affected creature becomes frightened. It suffers a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with 6 or more Hit Dice are immune. Cause fear counters remove fear.