Difference between revisions of "Open Lock"
Jump to navigation
Jump to search
Lee.purdie (talk | contribs) (Created page with "Open Lock (DEX; Trained Only) You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of the appropriate sort (a...") |
Lee.purdie (talk | contribs) |
||
Line 1: | Line 1: | ||
− | Open Lock (DEX; Trained Only) | + | '''Open Lock (DEX; Trained Only)''' |
You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, etc.). Attempting an Open Lock check without a set of thieves' tools (page 111) carries a -2 circumstance penalty, even if a simple tool is employed. The use of masterwork thieves' tools enables you to make the check with a +2 circumstance bonus. | You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, etc.). Attempting an Open Lock check without a set of thieves' tools (page 111) carries a -2 circumstance penalty, even if a simple tool is employed. The use of masterwork thieves' tools enables you to make the check with a +2 circumstance bonus. | ||
− | Check: Opening a lock entails 1 round of work and a successful check. (It is a full-round action.) | + | '''Check:''' Opening a lock entails 1 round of work and a successful check. (It is a full-round action.) |
{| class="wikitable" | {| class="wikitable" | ||
Line 21: | Line 21: | ||
|40 | |40 | ||
|} | |} | ||
+ | |||
+ | '''Special:''' Untrained characters cannot pick locks, but they might successfully force them open (see Breaking Items, page 136). |
Latest revision as of 21:08, 19 August 2017
Open Lock (DEX; Trained Only)
You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, etc.). Attempting an Open Lock check without a set of thieves' tools (page 111) carries a -2 circumstance penalty, even if a simple tool is employed. The use of masterwork thieves' tools enables you to make the check with a +2 circumstance bonus.
Check: Opening a lock entails 1 round of work and a successful check. (It is a full-round action.)
Lock | DC |
---|---|
Very simple lock | 20 |
Average lock | 25 |
Good lock | 30 |
Amazing lock | 40 |
Special: Untrained characters cannot pick locks, but they might successfully force them open (see Breaking Items, page 136).