Difference between revisions of "Open Lock"

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(Created page with "Open Lock (DEX; Trained Only) You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of the appropriate sort (a...")
 
 
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Open Lock (DEX; Trained Only)
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'''Open Lock (DEX; Trained Only)'''
  
 
You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, etc.). Attempting an Open Lock check without a set of thieves' tools (page 111) carries a -2 circumstance penalty, even if a simple tool is employed. The use of masterwork thieves' tools enables you to make the check with a +2 circumstance bonus.
 
You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, etc.). Attempting an Open Lock check without a set of thieves' tools (page 111) carries a -2 circumstance penalty, even if a simple tool is employed. The use of masterwork thieves' tools enables you to make the check with a +2 circumstance bonus.
  
Check: Opening a lock entails 1 round of work and a successful check. (It is a full-round action.)
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'''Check:''' Opening a lock entails 1 round of work and a successful check. (It is a full-round action.)
  
 
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'''Special:''' Untrained characters cannot pick locks, but they might successfully force them open (see Breaking Items, page 136).

Latest revision as of 21:08, 19 August 2017

Open Lock (DEX; Trained Only)

You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, etc.). Attempting an Open Lock check without a set of thieves' tools (page 111) carries a -2 circumstance penalty, even if a simple tool is employed. The use of masterwork thieves' tools enables you to make the check with a +2 circumstance bonus.

Check: Opening a lock entails 1 round of work and a successful check. (It is a full-round action.)

Lock DC
Very simple lock 20
Average lock 25
Good lock 30
Amazing lock 40

Special: Untrained characters cannot pick locks, but they might successfully force them open (see Breaking Items, page 136).