Difference between revisions of "Spellcraft"

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__NOAUTOLINKS__
 
'''Spellcraft (INT; Trained Only)'''
 
'''Spellcraft (INT; Trained Only)'''
  
Use this skill to [[identify]] spells as they are cast or spells already in place.
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Use this skill to identify spells as they are cast or spells already in place.
  
Check: You can [[identify]] spells and magic effects.
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Check: You can identify spells and magic effects.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|13
 
|13
|When using [[Read Magic]], [[identify]] a [[Glyph of Warding]].
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|When using [[Read Magic]], identify a [[Glyph of Warding]].
 
|-
 
|-
 
|15 + spell level
 
|15 + spell level
|[[Identify]] a spell being cast. (You must see or hear the spell's verbal or somatic components.) No retry.
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|Identify a spell being cast. (You must see or hear the spell's verbal or somatic components.) No retry.
 
|-
 
|-
 
|15 + spell level
 
|15 + spell level
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|-
 
|-
 
|19
 
|19
|When using [[Read Magic]], [[identify]] a Symbol.
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|When using [[Read Magic]], identify a Symbol.
 
|-
 
|-
 
|20 + spell level
 
|20 + spell level
|[[Identify]] a spell that's already in place and in effect. (You must be able to see or detect the effects of the spell.) No retry.
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|Identify a spell that's already in place and in effect. (You must be able to see or detect the effects of the spell.) No retry.
 
|-
 
|-
 
|20 + spell level
 
|20 + spell level
|[[Identify]] materials created or shaped by magic, such as noting that an iron wall is the result of [[Wall of Iron]] spell. No retry.
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|Identify materials created or shaped by magic, such as noting that an iron wall is the result of [[Wall of Iron]] spell. No retry.
 
|-
 
|-
 
|20 + spell level
 
|20 + spell level
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Additionally, certain spells allow you to gain information about magic provided that you make a Spellcraft check as detailed in the spell description (for example, see the [[Detect Magic]] spell, page 193).
 
Additionally, certain spells allow you to gain information about magic provided that you make a Spellcraft check as detailed in the spell description (for example, see the [[Detect Magic]] spell, page 193).
  
Retry: See above.
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'''Retry:''' See above.
  
Special: A specialist Mage gets a +2 bonus when dealing with a spell or effect from his specialised school. He suffers a -5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible).  
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'''Special:''' A specialist Mage gets a +2 bonus when dealing with a spell or effect from his specialised school. He suffers a -5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible).  
  
If you have or more ranks of [[Use Magic Device]], you get a +2 synergy bonus to Spellcraft checks to decipher spells on scrolls.
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If you have 5 or more ranks of [[Use Magic Device]], you get a +2 synergy bonus to Spellcraft checks to decipher spells on scrolls.

Revision as of 21:23, 16 August 2017

Spellcraft (INT; Trained Only)

Use this skill to identify spells as they are cast or spells already in place.

Check: You can identify spells and magic effects.

DC Task
13 When using Read Magic, identify a Glyph of Warding.
15 + spell level Identify a spell being cast. (You must see or hear the spell's verbal or somatic components.) No retry.
15 + spell level Learn a spell from a spellbook or scroll. (Mage only.) No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from).
15 + spell level Prepare a spell from a borrowed spellbook. (Mage only). One try per day.
15 + spell level When casting Detect Magic, determine the school of magic involved in the aura of a single item or creatrure you can see. (If the aura is not a spell effect, the DC is 15 + half caster level.)
19 When using Read Magic, identify a Symbol.
20 + spell level Identify a spell that's already in place and in effect. (You must be able to see or detect the effects of the spell.) No retry.
20 + spell level Identify materials created or shaped by magic, such as noting that an iron wall is the result of Wall of Iron spell. No retry.
20 + spell level Decipher a written spell (such as a scroll) without using Read Magic. One try per day.
20 Draw a diagram to augment casting Dimensional Anchor on a summoned creature. Takes 10 minutes. No retry. The DM makes this check.
30 or higher Understand a strange or unique magical effect, such as the effects of a magic stream. No retry.

Additionally, certain spells allow you to gain information about magic provided that you make a Spellcraft check as detailed in the spell description (for example, see the Detect Magic spell, page 193).

Retry: See above.

Special: A specialist Mage gets a +2 bonus when dealing with a spell or effect from his specialised school. He suffers a -5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible).

If you have 5 or more ranks of Use Magic Device, you get a +2 synergy bonus to Spellcraft checks to decipher spells on scrolls.