Difference between revisions of "Animal Affinity"
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You forge a psychometabolic affinity with a chosen kind of animal ("animal" is a creature type defined in the ''Monster Manual''), from which you emulate one ability score. | You forge a psychometabolic affinity with a chosen kind of animal ("animal" is a creature type defined in the ''Monster Manual''), from which you emulate one ability score. | ||
− | You can emulate only one ability score per manifestation of animal affinity, although multiple manifestations can affect you, as long as each emulates different ability scores. Any of the six ability scores can be enhanced in this fashion. You can increase your own ability score by a maximum of 1d4+1 points. Thus, if you have a Dexterity of 10, you could raise it to a maximum of 15 (on a good roll). The new ability score takes the place of your own for the duration of the power. | + | You can emulate only one ability score per manifestation of ''animal affinity'', although multiple manifestations can affect you, as long as each emulates different ability scores. Any of the six ability scores can be enhanced in this fashion. You can increase your own ability score by a maximum of 1d4+1 points. Thus, if you have a Dexterity of 10, you could raise it to a maximum of 15 (on a good roll). The new ability score takes the place of your own for the duration of the power. |
You cannot emulate gross physical qualities such as wings, claws, fangs, and related anatomies, but you do take on some subtle characteristics of the chosen animal, at the DM's discretion. | You cannot emulate gross physical qualities such as wings, claws, fangs, and related anatomies, but you do take on some subtle characteristics of the chosen animal, at the DM's discretion. |
Latest revision as of 18:24, 27 May 2019
Psychometabolism (Str)
Level: Psion 2/Psychic Warrior 2
Display: Ma
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 3
You forge a psychometabolic affinity with a chosen kind of animal ("animal" is a creature type defined in the Monster Manual), from which you emulate one ability score.
You can emulate only one ability score per manifestation of animal affinity, although multiple manifestations can affect you, as long as each emulates different ability scores. Any of the six ability scores can be enhanced in this fashion. You can increase your own ability score by a maximum of 1d4+1 points. Thus, if you have a Dexterity of 10, you could raise it to a maximum of 15 (on a good roll). The new ability score takes the place of your own for the duration of the power.
You cannot emulate gross physical qualities such as wings, claws, fangs, and related anatomies, but you do take on some subtle characteristics of the chosen animal, at the DM's discretion.