Difference between revisions of "Spot"
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− | Spot (WIS) | + | '''Spot (WIS)''' |
Use this skill to notice bandits waiting in ambush, to see a rogue lurking in the shadows, or to see the [[giant]] centipede in the pile of trash. | Use this skill to notice bandits waiting in ambush, to see a rogue lurking in the shadows, or to see the [[giant]] centipede in the pile of trash. | ||
− | Check: The Spot skill is used primarily to detect characters or creatures who are hiding. Typically, Spot is opposed by the [[Hide]] check of the creature trying not to be seen. Sometimes a creature isn't intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it. | + | '''Check:''' The Spot skill is used primarily to detect characters or creatures who are hiding. Typically, Spot is opposed by the [[Hide]] check of the creature trying not to be seen. Sometimes a creature isn't intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it. |
A Spot check result of greater than 20 can generally let you become aware of an invisible creature near you (though you can't actually see it). | A Spot check result of greater than 20 can generally let you become aware of an invisible creature near you (though you can't actually see it). | ||
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|style="text-align:center;" | -5 | |style="text-align:center;" | -5 | ||
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+ | '''Retry:''' You can make a Spot check every time you have the opportunity to notice something in a reactive manner. The Dungeon Master may call for Spot checks to determine the distance at which an encounter begins. As a full-round action, you may attempt to spot something that you failed to spot previously. | ||
+ | |||
+ | '''Special:''' The subject of a Hypnotism spell suffers a -4 penalty on Spot checks. | ||
+ | |||
+ | The target of a bard's Fascinate ability suffers a -4 penalty on Spot checks. | ||
+ | |||
+ | A character with the [[Alertness]] feat gets a +2 synergy bonus on Spot checks. | ||
+ | |||
+ | A ranger gains a bonus on Spot checks when using this skill against a favoured enemy (page 45). | ||
+ | |||
+ | [[Elves]] get a +2 racial bonus on Spot checks because of their keen senses. | ||
+ | |||
+ | [[Half-Elves]] get a +1 racial bonus on Spot checks. Their senses are good, but not as keen as those of a full Elf. |
Revision as of 21:38, 16 August 2017
Spot (WIS)
Use this skill to notice bandits waiting in ambush, to see a rogue lurking in the shadows, or to see the giant centipede in the pile of trash.
Check: The Spot skill is used primarily to detect characters or creatures who are hiding. Typically, Spot is opposed by the Hide check of the creature trying not to be seen. Sometimes a creature isn't intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it.
A Spot check result of greater than 20 can generally let you become aware of an invisible creature near you (though you can't actually see it).
Spot is also used to detect someone in disguise (see the Disguise skill, page 67).
Condition | Penalty |
---|---|
Per 10 feet of distance | -1 |
Spotter distracted | -5 |
Retry: You can make a Spot check every time you have the opportunity to notice something in a reactive manner. The Dungeon Master may call for Spot checks to determine the distance at which an encounter begins. As a full-round action, you may attempt to spot something that you failed to spot previously.
Special: The subject of a Hypnotism spell suffers a -4 penalty on Spot checks.
The target of a bard's Fascinate ability suffers a -4 penalty on Spot checks.
A character with the Alertness feat gets a +2 synergy bonus on Spot checks.
A ranger gains a bonus on Spot checks when using this skill against a favoured enemy (page 45).
Elves get a +2 racial bonus on Spot checks because of their keen senses.
Half-Elves get a +1 racial bonus on Spot checks. Their senses are good, but not as keen as those of a full Elf.