Difference between revisions of "Spellcraft"

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Use this skill to identify spells as they are cast or spells already in place.
 
Use this skill to identify spells as they are cast or spells already in place.
  
Check: You can identify spells and magic effects.
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'''Check:''' You can identify spells and magic effects.
  
 
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Latest revision as of 21:24, 16 August 2017

Spellcraft (INT; Trained Only)

Use this skill to identify spells as they are cast or spells already in place.

Check: You can identify spells and magic effects.

DC Task
13 When using Read Magic, identify a Glyph of Warding.
15 + spell level Identify a spell being cast. (You must see or hear the spell's verbal or somatic components.) No retry.
15 + spell level Learn a spell from a spellbook or scroll. (Mage only.) No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from).
15 + spell level Prepare a spell from a borrowed spellbook. (Mage only). One try per day.
15 + spell level When casting Detect Magic, determine the school of magic involved in the aura of a single item or creatrure you can see. (If the aura is not a spell effect, the DC is 15 + half caster level.)
19 When using Read Magic, identify a Symbol.
20 + spell level Identify a spell that's already in place and in effect. (You must be able to see or detect the effects of the spell.) No retry.
20 + spell level Identify materials created or shaped by magic, such as noting that an iron wall is the result of Wall of Iron spell. No retry.
20 + spell level Decipher a written spell (such as a scroll) without using Read Magic. One try per day.
20 Draw a diagram to augment casting Dimensional Anchor on a summoned creature. Takes 10 minutes. No retry. The DM makes this check.
30 or higher Understand a strange or unique magical effect, such as the effects of a magic stream. No retry.

Additionally, certain spells allow you to gain information about magic provided that you make a Spellcraft check as detailed in the spell description (for example, see the Detect Magic spell, page 193).

Retry: See above.

Special: A specialist Mage gets a +2 bonus when dealing with a spell or effect from his specialised school. He suffers a -5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible).

If you have 5 or more ranks of Use Magic Device, you get a +2 synergy bonus to Spellcraft checks to decipher spells on scrolls.