Difference between revisions of "Detect Psionics"

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(Created page with "Clairsentience (Wis) <br> '''Level:''' Psion 0/Psychic Warrior 0<br> '''Display:''' Vi, Au<br> '''Manifestation Time:''' 1 action<br> '''Range:''' 60 ft.<br> '''Area:''' Quart...")
 
 
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'''Power Points:''' 1
 
'''Power Points:''' 1
  
The character can detect magical auras. The amount of information revealed depends on how long the character studies a particular area or subject:<br>
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The manifester detects psionics auras. The amount of information revealed depends on how long he or she studies a particular area or subject:<br>
*1st Round: Presence or absence of magical auras.<br>
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*1st Round: Presence or absence of psionic auras.<br>
*2nd Round: Number of different magical auras and the strength of the strongest aura.<br>
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*2nd Round: Number of different psionic auras and the strength of the strongest aura.<br>
*3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, the character can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)<br>
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*3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Psicraft checks to determine the discipline involved in each. (Make one check per aura; DC 15 + power level, or 15 + half manifester level for a nonpower effect.)<br>
 
   
 
   
Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker auras.
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Psionic areas, multiple disciplines, or strong local psionic emanations may confuse or conceal weaker auras.
  
'''Aura Strength:''' An aura’s magical power and strength depend on a spell’s functioning spell level or an item’s caster level.
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'''Aura Strength:''' An aura’s psionic power and strength depend on a power's functioning power level or an item's manifester level.
  
 
{| class="wikitable"
 
{| class="wikitable"
!Functioning Spell Level
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!Functioning Power Level
!Item Caster Level
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!Item Manifester Level
 
!Aura Strength
 
!Aura Strength
 
|-
 
|-
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|Strong
 
|Strong
 
|-
 
|-
|Artifact or deity-level magic
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|Artifact or deity-level
|Beyond mortal caster
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|Beyond mortal psionics
|Overwhelming
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|Overwhelming manifester
 
|}
 
|}
  
If an aura falls into more than one category, [[Detect Magic|detect magic]] indicates the stronger of the two.
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If an aura falls into more than one category, detect psionics indicates the stronger of the two.
  
'''Length Aura Lingers:''' How long the aura lingers depends on its original strength:
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'''Time Aura Lingers:''' How long the aura lingers depends on its original strength:
  
 
{| class="wikitable"
 
{| class="wikitable"
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Note: Each round, the character can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. Outsiders and elementals are not magical in themselves, but if they are conjured, the conjuration spell registers.
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Note: Each round, the character can turn to detect things in a new area. You can tell the difference between magical and psionic auras. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Latest revision as of 16:28, 12 August 2017

Clairsentience (Wis)
Level: Psion 0/Psychic Warrior 0
Display: Vi, Au
Manifestation Time: 1 action
Range: 60 ft.
Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 1 minute/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 1

The manifester detects psionics auras. The amount of information revealed depends on how long he or she studies a particular area or subject:

  • 1st Round: Presence or absence of psionic auras.
  • 2nd Round: Number of different psionic auras and the strength of the strongest aura.
  • 3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Psicraft checks to determine the discipline involved in each. (Make one check per aura; DC 15 + power level, or 15 + half manifester level for a nonpower effect.)

Psionic areas, multiple disciplines, or strong local psionic emanations may confuse or conceal weaker auras.

Aura Strength: An aura’s psionic power and strength depend on a power's functioning power level or an item's manifester level.

Functioning Power Level Item Manifester Level Aura Strength
0-level or lingering aura Lingering aura Dim
1st-3rd 1st-5th Faint
4th-6th 6th-11th Moderate
7th-9th 12-20th Strong
Artifact or deity-level Beyond mortal psionics Overwhelming manifester

If an aura falls into more than one category, detect psionics indicates the stronger of the two.

Time Aura Lingers: How long the aura lingers depends on its original strength:

Original Strength Duration
Faint 1d6 minutes
Moderate 1d6 X 10 minutes
Strong 1d6 hours
Overwhelming 1d6 days


Note: Each round, the character can turn to detect things in a new area. You can tell the difference between magical and psionic auras. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.