Difference between revisions of "Adventuring Journal"

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Under Construction.
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See each section below for a brief summary of activities during that month, or click the '''month name''' to jump to a '''fully detailed journal'''.
  
== '''[[Olarin]] 1425''' ==
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== '''[[Olarin 1425]]''' ==
  
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This period covers the initial meeting and creation of the [[Wyvern's Talon]] Adventuring Company, including their first encounter with a cult of [[Necromancers]] near [[Riddlebeck]]. The sorcerer, [[Korwyn Valamir]], joins the party during [[Olarin]] and they add the Cleric, [[Rodan Jard]], to their roster for a brief period.
  
=== 25th [[Olarin]] 1425 ===
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== '''[[Jalin 1425]]''' ==
  
[[Jarek Mace]], [[Kaldir Ratharin]] and [[Marinus B Willard]] meet in the [[Lucky Lady]] Inn, in the city of [[Ventelas]]. [[Jarek]] is accosted by some other bar patrons, who are slightly the worse for wear. They believe [[Jarek]] has been involved in a "minor indiscretion" with their ring-leader's wife. A short scuffle breaks out, and [[Jarek]] swiftly knocks the leader unconscious before drawing his weapon on the remaining assailants, who immediately flee the inn.
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An eventful month for the [[Wyvern's Talon]]. They have their first proper exposure to [[the League of Enlightenment]] and become embroiled in a conflict with [[Orcs]] during the [[Battle of Riddlebeck]]. Most of the party perish during the second stage of this conflict, including their new allies [[Culain]] and [[Danril Eridrith]], whilst attempting to free a nearby fortress from the [[Orc]] leader. New blood swells the group back to full strength and beyond, and [[Rodan Jard]] joins the party on a full-time basis. [[Korwyn Valamir]]'s body is recovered from [[Necromancers]] and returned to life, thanks to the efforts of [[Daxia]], a mysterious new party member from [[Elingor]].  
  
[[Marinus]] and [[Kaldir]], who were already acquainted, were watching all of this, and even placed a small wager on the outcome. The three men get chatting and make their introductions. They are joined shortly by another man, [[Berrigon]]. After the usual pleasantries, he outlines a mission that he believes they may be interested in. He wants them to deliver some supplies to bandits in the [[Inglewood]], a few hours to the north-east along the main road. The party accepts, but [[Berrigon]] has an additional mission which he will only discuss with [[Kaldir]] and [[Marinus]]. [[Jarek]] takes the opportunity to visit the local [[Mercenaries' Guild]].
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The party run many mercenary missions for local employers, most notably Duke [[Parvellian]], which brings them into conflict with [[Ogres]], [[Ettins]], an [[Ogre Mage]] and a [[Phase Spider]], amongst other threats. They become caught up in a conflict between two factions of [[the Black Tendril]], resulting in their former ally [[Berrigon]] fleeing the city. They learn of an unholy atrocity being planned by [[the Cult of the Goat]], followers of [[Orcus]], in [[Little Dingle]] but are able to thwart their foul plans. They also find evidence which seems to link [[the League of Enlightenment]] with worship of the [[Arch Devil]], [[Asmodeus]].  
  
[[Berrigon]] confirms he is a member of [[the Black Tendril]], an organisation which [[Kaldir]] and [[Marinus]] are also loosely associated with. [[Berrigon]] asks the pair to hunt down and gather information concerning a field agent of one of his rivals. The agent has known aliases of [[Varic Sellash]] and [[Drakus Brayden]]. [[Berrigon]] insists that [[Jarek]] is not made aware of this, as he is not yet known to [[the Black Tendril]].
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A member of [[The Ten]], [[Novenia]], arrives from [[Elingor]] and attempts to capture [[Korwyn]] to bring him home to face his father's wrath, but the party despatch her and her henchmen. They also help to negotiate a ransom exchange for a kidnapped young woman from [[Ventelas]], being held captive by bandits in the [[Inglewood]].
  
At the [[Mercenaries' Guild]], [[Jarek]] speaks to the head of recruitment, [[Enris]], with whom he is already well acquainted due to his previous mercenary work. [[Jarek]] is able to convince [[Enris]] that he is now part of an adventuring company, which, on the spur of the moment, he names as the [[Wyvern's Talon]]. [[Jarek]] picks up a number of jobs on the party's behalf:
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== '''[[Pelagan 1425]]''' ==
  
*An Elven man by the name of [[Elodor Dy'nesh]] offers a substantial reward for information leading to the safe return of his missing daughter, [[Ariala Dy'nesh]], last seen heading south out of [[Arabor Forest]], potentially towards [[Riddlebeck]].
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The [[Wyvern's Talon]] take a well deserved break to relax and recuperate. [[Kaldir]] uses the time to update his [[Kaldir Ratharin's First Spell Book | spell book]] using the captured tomes of enemy spell casters and performs a clandestine mission in [[Ventelas]] for a member of [[the League of Enlightenment]]. A new cleric and hunter of [[Undead]], [[Valyn Malkeenian]], joins the party while [[Rodan Jard]] returns to other duties. They travel to a small outpost on the edge of the [[Granthis | Kingdom]] where they encounter more [[Necromancers]] who have been conducting vile experiments on the former inhabitants and appear to be attempting to animate an [[undead]] young [[Dragon]].
  
*The [[League of Enlightenment]] require the removal of a "potential trouble source" on the outskirts of [[Riddlebeck]]. A sealed letter provides details of a cult of [[necromancers]] and [[demon]] worshippers operating from an abandoned tomb on the outskirts of [[Riddlebeck]].
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They defeat a Bugbear raiding party which had been operating close to the west gate of [[Ventelas]], capturing two of the creatures and selling them to be used in the Gladiator Pits. They assist [[Barty Grayrunner]] with his quest to slay an [[Ogre]], in the hope of impressing his father, [[Barvid Grayrunner]].
  
*A merchant woman by the name of [[Antonia Sedgewick]] requires an escort to [[Little Dingle]], a small hamlet a day's travel through the [[Inglewood]] towards [[Riddlebeck]].
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== '''[[Kilahar 1425]]''' ==
The Party turns down an opportunity to work for [[Duke Irasmus Parvellian]], to clear out the bandits in the [[Inglewood]], as it is felt this would clash with their mission for [[Berrigon]]. The party agree to meet [[Antonia]] early the next morning and to collect the supply wagon from [[Berrigon]].
 
 
 
=== 26th [[Olarin]] 1425 ===
 
 
 
The party get an early start and pickup both the merchant and the supply wagon before heading off along the main road towards the [[Inglewood]].
 
 
 
On the way, in lightly forested terrain, the party are ambushed by a group of four [[Orcs]]. The [[Orcs]] easily get the drop on the party as they trundle along the main road in their horse drawn wagon. Unfortunately, due to the positioning of the attack and the fact that [[Antonia]] is sat up front (so as not to see the contents of the wagon), she is hit and killed outright by the [[Orcs]]' initial volley of javelins. Their first escort mission comes to a tragic end. [[Marinus]] is also harmed but heals himself with Cure Light Wounds. [[Kaldir]] quickly takes a concealed position behind the wagon and incants a well-positioned Sleep spell upon 3 of the [[Orcs]], sending each of them into a deep, magical slumber. The remaining [[Orc]], who was out of range of the spell, decides to flee into the forest and escapes. The party kills two of the incapacitated [[Orcs]] and attempts to interrogate the other, after binding it tightly. Unfortunately, none of them are able to speak Orcish so they decide to just kill it instead.
 
 
 
The party then heads on to the rendezvous point and delivers the supplies to the bandit camp, as directed by [[Berrigon]]. They then continue to [[Little Dingle]], where they deliver the body of [[Antonia]] to her fiancee, the local Lord, [[Lord Margorus]]. Naturally, he is not best pleased with the outcome and demonstrates his feelings using clear, concise language. The party spend the evening in [[The Wayfarer's Rest]], and stable the horses and wagon.
 
 
 
=== 27th [[Olarin]] 1425 ===
 
 
 
The party leave [[Little Dingle]] and reach the outskirts of the village of [[Riddlebeck]] by dusk. They approach the tomb that the [[League of Enlightenment]] have tasked them with investigating, passing through an abandoned cemetery. Here, they are attacked by four Skeletons and two Ghouls. During the combat, [[Jarek]] is paralysed and [[Kaldir]] is knocked unconscious, and bleeding. A couple of the [[undead]] are killed outright and the rest are turned by [[Marinus]]. He heals [[Kaldir]] and after [[Jarek]]'s paralysis has worn off, the party beat a hasty retreat to [[The Riddlebeck Arms]] to lick their wounds and formulate a new approach.
 
 
 
Here, they meet a Sorcerer by the name of [[Korwyn Valamir]]. [[Korwyn]] has previous experience of the cult which has taken over the abandoned tomb. They are known as [[the Cult of the Goat]] and [[Korwyn]] was recently imprisoned in [[Ventelas]] by one of their leaders, [[Balim]], whilst seeking his services as a sage. [[Korwyn]] is eager to avenge himself upon [[Balim]] and agrees to join the party for their return visit to the abandoned tomb. He also lets slip his true identity as a Prince of [[Elingor]] and that it was his interest in a distant ancestor, [[Karina Valamir]], and her death in [[Milandor]] centuries ago, which seemed to attract [[Balim]]'s ire.
 
 
 
[[Korwyn]] shares the little that he learnt from [[Balim]] concerning [[Milandor]]: the [[Elves]], now living in scattered communes, know the truth about what happened there and the conventional wisdom that states they brought the cataclysm upon themselves by meddling with ancient magic is not necessarily true. He also learned that the [[Elves]] to this day particularly revile one they call "[[The King of Brutes - The Betrayer]]".
 
 
 
[[Kaldir]] uses his 'Gather Information' skill to find out about [[Drakus Brayden]] / [[Varic Sellash]]. He learns that '''"A small group with a man using that name ([[Drakus]]), along with an Elven woman and a couple of "foresty types", were in the village briefly a few weeks ago. The Elven woman was asking about her brother, [[Andrius Dy'nesh]]. They left, heading towards [[Ventelas]]."''' [[Kaldir]] also hears some rumours concerning the local fort, which has been out of contact for a couple of days now, apparently.
 
 
 
=== 28th [[Olarin]] 1425 ===
 
 
 
The party visit the local temple of [[Pelor]], to seek assistance with ridding the tomb of the [[Necromancers]]. [[Veros Bant]], the high priest, is at first reluctant and instead offers to put together a small team of Clerics and Paladins of [[Pelor]] to investigate, although he admits this could take a couple of days. [[Jarek]] manages to convince/bluff [[Veros]] that they are working for the Duke and on urgent business, and eventually he relents and assigns [[Rodan Jard]], who is little more than an Acolyte, to assist them.
 
 
 
Before leaving for the tomb, [[Kaldir]] visits the manor house and speaks to the steward, offering his party's services in investigating the lack of communication with the local fort. The steward, one [[Jodan Burh]], is not especially receptive to the idea, especially when an upfront payment is suggested by [[Kaldir]]. However, it is agreed in principal that a reward may be due should the party discover something is amiss and resolves the situation. [[Kaldir]] also learns that the local lord, [[Lord Treygal]], was inspecting the fort recently.
 
 
 
The party visit the tomb afterwards, and successfully clear it of the [[undead]] and also [[Balim]] and a few other cultists. When they encountered [[Balim]], he was attempting to finish a ritual which would have banished [[Andrius Dy'nesh]]'s soul to the [[Abyss]]. Fortunately, they were able to interrupt this horrible process so that the elven [[Spellsword]] could at least rest in peace (he was already dead before this particular part of the ceremony had begun).
 
 
 
The party recover a scroll, written in a language they are not able to decipher, and a spell book marked in Elven as the property of [[Andrius Dy'nesh]]. They find a human skull with an emerald in each eye socket, along with five goat-headed amulets - one of which radiates abjuration magic, according to a Detect Magic spell. They also retrieve a sizable haul of 1200 gold pieces, some magical scrolls and a few potions of Cure Light Wounds. [[Andrius]]'s body is taken to the temple of [[Pelor]] in the village, where it is left with [[Veros Bant]] to dispose of in a manner suitable to the Elven tradition. [[Rodan]] returns to his duties and studies.
 
 
 
=== 29th [[Olarin]] 1425 ===
 
 
 
The party composition is now [[Jarek]], [[Kaldir]], [[Marinus]] and [[Korwyn]]. They spend the day in [[Riddlebeck]], resting and recuperating, and use divination magic on the items acquired from the tomb.
 
 
 
=== 30th [[Olarin]] 1425 ===
 
 
 
The party decide to return to [[Ventelas]], so head off back towards [[Little Dingle]] on foot. During the journey, they are attacked by two [[Ogres]], which they defeat. They spend the night at [[The Wayfarer's Rest]].
 
 
 
=== 31st [[Olarin]] 1425 ===
 
 
 
The wagon and horses are reclaimed from the stable, and the party continue their journey towards [[Ventelas]], through the [[Inglewood]]. They encounter the bandits they re-supplied for [[Berrigon]], who have ambushed a merchant caravan. Jarak recognises the two escorts as mercenaries he has worked with in the past - [[Kail Lorton]] and [[Honard Morcray]]. Unwilling to leave his former allies to die, [[Jarek]] leads the party in an attack against the bandits. In the ensuing battle, three of the bandits and their leader are killed, but one is able to flee into the forest.
 
 
 
The group continue their journey and arrive in the city of [[Ventelas]] by early evening. They spend the night in the [[Lucky lady|Lucky Lady]] Inn.
 
 
 
== '''[[Jalin]] 1425''' ==
 
 
 
 
 
=== 1st [[Jalin]] 1425  ===
 
 
 
The party spend a relatively quiet day in [[Ventelas]]. They visit [[Berrigon]] in the morning and return the wagon, and are paid the rest of their reward for their services, despite the fact they have killed most of the bandits they have re-supplied. [[Marinus]] attempts a Gather Information check, to find out any information regarding [[Drakus Brayden]], but fails to turn up anything of interest. [[Kaldir]] scribes an Identify spell into his spell book.
 
 
 
[[Jarek]] indulges himself in a little entertainment at [[The Winking Vixen]] bath house.
 
 
 
=== 2nd [[Jalin]] 1425 ===
 
 
 
[[Kaldir]] casts Identify on the magical goat head amulet recovered from the tomb. He discovers it is an Amulet of Natural Armour +1. [[Jarek]] takes ownership of the item and wears it concealed under his clothing/armour. The party return to the [[Mercenaries' Guild]], where [[Enris]] pays them 1,000gp on behalf of the [[League of Enlightenment]] for clearing the tomb of [[Necromancers]]. He also advises them that a representative of the [[League]] wishes to meet them the same evening to thank them in person.
 
 
 
[[Kaldir]] makes a Gather Information attempt regarding [[Drakus Brayden]] and learns some rumours. Apparently, he is an orphan who has fallen into petty thievery, and some suspect him of having some kind of telepathic power. He has not been seen in the city for a number of weeks. [[Kaldir]] also bribes [[Gerald Grabbit]], the Innkeeper, who confirms that [[Brayden]] works for [[Berrigon]]'s rival in [[the Black Tendril]] - [[Virannon]]. Meanwhile, [[Jarek]] is able to negotiate a sale of the emeralds prised from the [[demonic]] artefact found in the tomb. Using a combination of Bluff and Diplomacy, he is able to agree upon an excellent price with a local jeweller.
 
 
 
In the evening, the party meet with [[Alicia Rynem]], a city councillor and member of the [[League of Enlightenment]]. The meeting takes place in an up-market tavern, [[The Half Moon]], not far from the [[Home of the Enlightened]]; a luxurious, walled estate in one of the finest districts of the city. She thanks them for their assistance in [[Riddlebeck]], informing them that their actions have almost certainly saved innocent lives there. They also learn a little about the [[League of Enlightenment]] - [[Alicia]] tells them that '''"The Path of Enlightenment dispels the darkness - those who are black of heart cannot hide from us."'''
 
 
 
[[Alicia]] shares the organisation's first tenet with the party: '''"The Path of Enlightenment leads to personal success and contentment. This benefits everyone, including the unenlightened."''' When asked about how one might join the [[League]], she responds '''"Perhaps later, when I am confident you are truly worthy of following our path. We may need your services again, we will find you when we are ready"'''.
 
 
 
After leaving the inn, [[Kaldir]] tails [[Alicia]] and sees her entering a high quality town house not far from the tavern. He also observes armed guards patrolling the walled estate of the [[Home of the Enlightened]].
 
 
 
=== 3rd [[Jalin]] 1425 ===
 
 
 
The party buy horses and ride towards [[Riddlebeck]], arriving by early evening. However, as they approach, they realise all is not well - farmsteads on the far outskirts of the village are in flames. Leaving their horses tethered on the edge of the village, they advance cautiously into [[Riddlebeck]] proper and are soon locked in a fierce battle with the [[Orc]] invaders.
 
 
 
This particular raiding party of seven [[Orcs]] is led by a Cleric of [[Gruumsh]], and proves to be a dangerous adversary. On the verge of defeat, a last ditch Charm Person spell from [[Korwyn]] converts their assailant to the party's side, allowing them a brief respite and giving [[Korwyn]] an opportunity to question the [[Orc]] about what has happened here. [[The Riddlebeck Arms]] is close by, and fires from barns and farmsteads can be seen in the distance - but the village itself is not yet on fire.
 
 
 
Questioning the [[Orc]] Cleric, the party learn his name is Ulag and that he has just killed the High Priest [[Veros Bant]], whom he bludgeoned into a "bloody mush" in the "pathetic human temple". They also learn that the main force are heading towards the manor house, and Ulag urges [[Korwyn]] and the others to help destroy it for the glory of [[Gruumsh]]. He says the war band leader, Vlog, should be there soon. Ulag boasts that "the glorious [[Orcs]] have already crushed the feeble Lord and his troops when we took over the fort. Now we will kill his woman and vile little sproglings". When pressed on their motives, he merely responds, laughing, "Because we can".
 
 
 
Spotting another small band of [[Orcs]] heading towards [[The Riddlebeck Arms]], the party decide it would be wiser to kill Ulag now rather than risk any complications that could arise from fighting other [[Orcs]] in his presence. Therefore, they surround him and attack by surprise - killing him in short order. Approaching the inn, the doors suddenly burst open as four [[Orcs]] beat a hasty fighting withdrawal and the head of one of their less fortunate allies sails through the air, landing in the street behind the party.
 
 
 
These [[Orcs]] have picked a fight with a Ranger, [[Culain]], and his Druid friend and mentor, [[Danril Eridrith]]. With the party's help, the [[Orcs]] are soon dispatched and introductions are made. [[Culain]] and [[Danril]] have been tracking the [[Orcs]] for a while, which has led them to [[Riddlebeck]]. They have helped to secure the inn and save the innkeeper and his daughters and believe that the [[Orcs]] are targetting key buildings such as the temple of [[Pelor]] and the manor house. The newly expanded party decide to head to the temple first, taking cover as much as possible and killing [[Orcs]] on the way.
 
 
 
At the temple, they kill another raiding band including another Cleric and an [[Orc]] Sorcerer. They are able to save [[Rodan Jard]] who is holed up in the temple, protecting a couple of young female acolytes who are visibly upset by the death of [[Veros Bant]]. [[Rodan]] is unwilling to leave the temple for fear of what could happen to the acolytes, but all three clerics are able to provide some healing to the party.
 
 
 
Finally, the party make their way to the manor house, once again picking off [[Orcs]] as carefully as possible en route. Here, a small force of militia are fighting a losing battle against a strong band of elite [[Orcs]]. Amongst them is Vlog, the war band leader. He is assisted by a Cleric and a Sorcerer, along with a group of normal [[Orcs]] as support. A fierce battle ensues, but the patry emerge victorious and Vlog and his war band lay dead at their feet.
 
 
 
The village liberated, the steward, [[Jodan Burh]], rushes out from the manor house to thank the party and is followed shortly by Lady [[Treygal]] and her two children. Jodan is rather sheepish, especially considering how dismissive he had previously been towards [[Kaldir]]'s offer to investigate the local fort. Naturally, he has now had a change of heart and offers to reward the party handsomely if they can destroy the [[Orcs]] who are no doubt controlling the fort, and return with news of [[Lord Treygal]].
 
 
 
The party spend the rest of the evening in the [[The Riddlebeck Arms]], where they are treated as heroes. They enjoy getting to know eachother a little better over a few ales. [[Culain]] and [[Danril]] tell the party of their search for [[Ariala Dy'nesh]], and how they were tricked and left to die by one "[[Drakus Brayden]]". [[Korwyn]] shares more information about his reason for leaving [[Elingor]], including his father's murder of his mother on trumped-up charges of helping a slave uprising, and [[Korwyn]]'s seduction of his father's pretty young bride as a special leaving present.
 
 
 
[[Danril]] and [[Culain]] share a little of their background, too. The party learn of [[Culain]]'s escape from [[Ardonia]] where he was being indoctrinated as a Paladin of the goddess, Ardona, and how he fled to [[Arabor Forest]] where he was taught the ways of a Ranger by [[Danril]]. [[Danril]] explains his hatred for the Paladins with the story of how his father was executed for using "heathen" druidic magic to save a villager.
 
 
 
A bard, [[Rosiri]], arrives in the village that evening. He headed there after hearing rumours of potential troubles in [[Riddlebeck]]. His curiosity is rewarded as he is able to "interview" the heroes of [[Riddlebeck]] first hand. No doubt he will pen ballads and poems to immortalise their exploits! [[Rosiri]] tells them the story of the current Lord's grandfather, who wielded a powerful sword called "[[The Reckoner]]" against a band of Hill Giants who threatened [[Riddlebeck]] many years ago. This sword was passed down through the family and is still used by the current Lord.
 
 
 
=== 4th [[Jalin]] 1425 ===
 
 
 
The party set off early next morning and head towards the fort, which is a few miles away. After observing the fortress from the edge of the woods around it, [[Culain]] and [[Kaldir]] sneak around the edge of the treeline and find a hidden cave entrance. The party use this to enter into a small natural cave passage which opens into the dungeons.
 
 
 
They fight their way through the caves and dungeon, finding and freeing an imprisoned Paladin of [[Ardonia]], [[Tordel]], who was languishing in a cell. Incarcerated by the former occupants, [[Lord Treygal]]'s forces, the Paladin is arrogant and aloof but agrees a short-term truce with the party. This proves to be particularly difficult for [[Culain]] and [[Danril]], who hate his kind with a passion. Unwilling to use the common and unsophisticated weapons which are available, the Paladin remains essentially unarmed and soon perishes when confronting the remaining [[Orc]] forces.
 
 
 
The party press on towards the main keep, where they can see [[Lord Treygal]]'s body impaled on a spike atop the central tower. They fight their way up the keep, having to cross a room full of barricaded [[Orcs]] on each level to reach the stairs on alternate sides every time. Finally, they reach the Lord’s bed chamber, which is now occupied by the [[Orc]] leader, [[Garrash]]. He is assisted by an [[Orc]] Cleric of [[Gruumsh]] and an [[Orc]] Sorcerer. Four [[Orc]] archers round out his remaining forces.
 
 
 
[[Jarek]] decides to challenge [[Garrash]] to a duel, which, unwilling to show weakness in front of his followers, [[Garrash]] accepts. [[Jarek]]'s companions spread out in a semi-circle around him, while the [[orcs]] do the same to [[Garrash]]. Naturally, both sides are ready to attack should their champion look as though they are in trouble. The fight goes badly for [[Jarek]], and he gives a signal to the others to aid him after a few rounds of combat. By this time, unfortunately, the party are on the back foot and are unable to recover. Despite a valiant, brutal battle, a tactical mistake allows the [[Orc]] Cleric to keep [[Garrash]] healed via Cure spells and a wand of Cure Light Wounds.
 
 
 
While [[Jarek]] is dangerously low on health, [[Garrash]] administers a cleaving blow and slices him in two. The rest of the party fights on bravely, but are unable to overcome the remaining [[Orcs]]. As they continue to drop, [[Kaldir]] sees that their position is hopeless and flees back down the stairs, heading for the bottom of the keep. [[Jarek]] is killed outright and the others are left by [[Kaldir]] to bleed to death.
 
 
 
Pelting back through the keep, [[Kaldir]] is startled when he runs into another person heading towards him. [[Kaldir]] pushes past him, encouraging the stranger to run. The man, one [[Idris Falco]], decides to do just that and the pair rush back through the dungeon and into the cavern. At the cavern exit, they encounter a small group of [[Orcs]] but surprise them and decide to run past without engaging. Eventually, they flee far enough into the forest that they feel it is safe to stop. Naturally, [[Kaldir]] has a number of questions for his new companion. As the pair walk back to [[Riddlebeck]], they exchange stories. [[Idris]] informs [[Kaldir]] that he had been working in the fort when the [[Orcs]] attacked, and managed to bluff them into thinking he was a wealthy noble whose family would pay a rich ransom if he was spared. He hid when the party initially came through the cells, but then picked his way out and decided to follow them, explaining why he was headed in the opposite direction when he first encountered [[Kaldir]].
 
 
 
The pair share their stories as they walk back towards [[Riddlebeck]], eventually returning to [[the Riddlebeck Arms]]  by late afternoon. Here, they meet [[Finn Tahmuras]], a mercenary and former associate of [[Jarek Mace]]. [[Finn]] had travelled to [[Riddlebeck]] after hearing rumours of an [[Orc]] invasion, hoping to earn some fame and fortune if the rumours were true. Also waiting here is [[Daxia]], a mysterious young woman from [[Elingor]]. She is lying in wait in [[Kaldir]]'s room, mistaking it for [[Korwyn]]'s. [[Kaldir]] notices her as he enters and a tense stand-off occurs. Ultimately, [[Daxia]] learns of Korwyn’s demise at the local fort and eventually agrees to join [[Kaldir]], [[Idris]] and [[Finn]] to clear the fort once and for all and attempt to recover the bodies of those slain there. [[Rodan Jard]], the acting high priest of [[Pelor]] in [[Riddlebeck]] following the bloody death of [[Veros Bant]] during the recent [[Orc]] invasion, is horrified to learn of the deaths of the party at the fort. Wracked by guilt, he agrees to join the new group.
 
 
 
=== 5th [[Jalin]] 1425 ===
 
 
 
Party composition: [[Daxia]], [[Finn]], [[Idris]], [[Kaldir]] and [[Rodan]]. [[Daxia]]'s two lieutenants, [[Ranley]] and [[Caulder]], are also present and operating under her direct command. The newly reformed [[Wyvern's Talon]] head to the fort, only to find a struggle taking place between [[Garrash]]'s [[Orc]] forces and a group of [[Ogres]] under the command of an [[Ogre Mage]]. The party kill two [[Ogres]] and two [[Orcs]] as they make their way into the fort, but mostly hold back to witness the battle between [[Garrash]] and the [[Ogre Mage]]. Despite [[Garrash]]'s forces seemingly having an advantage due to some potent magical arrows and [[Lord Treygal]]'s old longsword, the [[Ogre Mage]] uses his flight and Cone of Cold abilities to secure victory. He is weakened by this point, however, and he flees the party under cover of invisibility rather than risk defeat at their hands.
 
 
 
The party are able to loot the bodies of the fallen, the most significant reward being '[[The Reckoner]]' – the longsword used by [[Lord Treygal]]. They are also able to return his body to the village, after retrieving it from the spike it is impaled upon on the top of the Keep’s central tower. Unfortunately, the bodies of their fallen comrades are nowhere to be seen. They return to [[the Riddlebeck Arms]] to rest and consider their next move.
 
 
 
=== 6th [[Jalin]] 1425 ===
 
 
 
Working from a suspicion that the slain members of the [[Wyvern's Talon]] may have ended up in the clutches of the [[Necromancers]], [[Daxia]] leads the party to the abandoned tomb on the outskirts of the village to attempt to find [[Korwyn]]. [[Daxia]]'s theory proves to be correct, and the party find that the tomb is once again occupied by members of [[the Cult of the Goat]]. The lead [[Necromancer]], [[Morvior the Malignant]], assisted by three followers, has already been able to bring back [[Danril]] and [[Culain]] as Ghouls. He is preparing to animate [[Korwyn]] as a zombie when the party encounter him.
 
 
 
A fierce battle ensues, during which much foul magic is unleashed. [[Finn]] is temporarily incapacitated by a Wither Limb spell, and bursts of negative energy fill the chamber as the party struggle to defeat this new threat. With little hope of returning [[Danril]] and [[Culain]] from their horrific fate, [[Rodan]] channels his faith and obliterates their new, twisted forms – at least granting them peace from an eternity of torment.  [[Caulder]] is killed during the battle, but eventually the new-look [[Wyvern's Talon]] stands victorious amongst the carnage. With his dying breath, [[Morvior]] warns the party that [[Karzoun the Revelator]] will avenge him…
 
 
 
[[Daxia]] is able to recover [[Korwyn]]'s still intact body from the altar, and [[Kaldir]] is able to find [[Morvior]]'s spell book. The party returns with the following loot, which they are later able to appraise or identify:
 
 
 
*3 Goat Head Amulets (Natural Amour +1)
 
*6 scrolls of Animate Dead (Mage)
 
*12 Onyx gems (50gp each)
 
 
 
[[Korwyn]]'s body is taken to the temple of [[Pelor]], where it rests in the mortuary while [[Daxia]] finds a way to have him resurrected. The group return to [[the Riddlebeck Arms]] to rest, where [[Ranley]] mysteriously goes missing in the night.
 
 
 
=== 7th [[Jalin]] 1425 ===
 
 
 
[[Kaldir]] spends most of the day summoning a raven Familiar. The new High Priest of [[Pelor]], [[Tolris Sard]], arrives in [[Riddlebeck]] to replace [[Veros Bant]]. Following a conversation with [[Daxia]] and [[Rodan]], it is agreed in principle that a sufficiently powerful priest in [[Ventelas]] would be willing to resurrect [[Korwyn]] for a sum in the region of 900gp. Although [[Korwyn]] was not a worshipper of [[Pelor]], he was partly responsible for defending the village from both the [[Necromancers]] and the [[Orcs]]. [[Tolris]] charges [[Rodan]] with finding out more about [[the Cult of the Goat]], and relieves him of his duties in [[Riddlebeck]]. [[Rodan]] therefore joins the group on a semi-permanent basis.
 
 
 
The party meet with [[Lady Treygal]], and learn that she is moving back to [[Gloradin]] to live with family following the death of her husband. She would like the party to escort her and a wagon as far as [[Ventelas]], if possible. She will pay 20gp. [[Idris]] lies about her husband's sword, saying that he did not find it at the fort. [[Lady Treygal]] says that should it be recovered, she would be happy for the party to use it until her son is old enough to learn to wield it himself.
 
 
 
=== 8th [[Jalin]] 1425 ===
 
 
 
[[Kaldir]] begins scribing spells. A contingent of fifty of the Duke’s best troops arrive in [[Riddlebeck]], led by the new Lord of the Manor, [[Lord Harlex]]. The majority of the troops are stationed in the fort, with some remaining in the village. The party meet the new Lord, who is already aware of them and their deeds. He thanks them on behalf of Duke [[Parvellian]], who has invited them to join him at a future banquet in [[Ventelas]]. The Duke is currently away in [[Gloradin]] for the foreseeable future, but the offer stands when he returns.
 
 
 
[[Harlex]] asks the party about the magical sword that belonged to [[Lord Treygal]]. Once again, [[Idris]] denies any knowledge of it. [[Harlex]] asks them to inform him should they learn anything about its current location, as he feels it should be rightly wielded by the Lord of [[Riddlebeck]].
 
 
 
=== 9th [[Jalin]] 1425 ===
 
 
 
[[Daxia]] returns to see [[Lord Harlex]], and manages to secure a donation of 100gp towards resurrecting [[Korwyn]], who fell in the defence of the village. By early evening, [[Kaldir]] finishes scribing spells: Mage Armour (copied from [[Andrius]]'s book), Expeditious Retreat (free) and Spider Climb (free). He expends 200gp on scribing Mage Armour.
 
 
 
Whilst relaxing in [[the Riddlebeck Arms]], the party are disturbed by a local farmer and his family. [[Farmer Bosworth]] comes bursting into the Inn, with his wife and two children in tow, short of breath and ranting about [[Ogres]] who have stolen his cattle. Apparently, the family fled when they saw the [[Ogres]] approach, rather than risk being attacked. It would seem that the [[Ogres]] were led by an unusual blue-skinned leader, who possessed the power of flight. His description matches that of the [[Ogre Mage]] the party met at the fort, battling the [[Orc]] leader, [[Garrash]], and his forces. 
 
 
 
The party discuss this event with [[Lord Harlex]], who is reluctant to risk sending troops from the fort. He asks the party to perform a recce of the farm and to report back if they think they will require more support to deal with the [[Ogres]]. The party agree and set off towards [[Bosworth]]'s farm, which is no more than a half hour walk away to the north west. The party locate the farm easily and find a straightforward trail that leads back to the [[Ogres]]' cavernous lair in the foothills of the [[Brightpeak Mountains]], on the edge of a light forest. Using good tactics and the powerful magical items recovered from the fort, the party are able to defeat the [[Ogres]] and their over-confident [[Ogre Mage]] leader. All of the magical arrows of [[Ogre]] Slaying are expended in the assault, in fact [[Kaldir]] just manages to slay the [[Ogre Mage]] with his last arrow, fired as the creature attempts to cast a Charm Person spell on [[Finn]].
 
 
 
A grand total of 850gp are retrieved from the cavern, along with a Great Sword, which they detect magic upon and later determnie to be a +1 weapon. Four [[amber]] gems are also prised from a crude wooden throne which the [[Ogre Mage]] had been using, presumably as some symbol of his power over his [[Ogre]] followers. After defeating the [[Ogre]] menace, the party return to the village and report back to [[Lord Harlex]]. He is of course thankful for their intervention, and under pressure from the party regarding a reward for their services, he writes a letter, which he seals, and instructs them to take it to the Duke.
 
 
 
=== 10th [[Jalin]] 1425 ===
 
 
 
The party set off towards [[Little Dingle]], escorting [[Lady Treygal]], her two children and a wagon loaded with her belongings. She is bound for [[Gloradin]], but has agreed passage as far as [[Ventelas]] with the party. The body of [[Korwyn Valamir]], preserved by a Gentle Repose spell cast by [[Rodan]], is also in the wagon, covered in a shroud. The day passes without incident and the party arrive at [[Little Dingle]] by early evening, where they stay overnight in a local Inn.
 
 
 
=== 11th [[Jalin]] 1425 ===
 
 
 
The party make an early start and set off towards [[Ventelas]], following the road which takes them through the [[Inglewood]]. [[Idris]] and [[Kaldir]] are positioned ahead of the rest of the party – [[Lady Treygal]] and her children sit inside the wagon while [[Daxia]], [[Finn]] and [[Rodan]] walk alongside.
 
 
 
Around late afternoon, the party are surprised by an attack from a [[Displacer Beast]] which had been lying in wait in the thick trees alongside the main trail. [[Idris]] takes the brunt of its initial attack, and is quite badly injured. However, bad luck on the creature's part results in its displacement ability failing to protect it and the group make short work of dispatching it. [[Rodan]] heals [[Idris]] and the party decide to take the body of the beast with them. Lacking any more room in an already crowded wagon, and realising they are not too far from [[Ventelas]], [[Finn]] and [[Daxia]] carry the dead creature between them while remaining on foot.
 
 
 
The party arrive in the city by early evening, heading for [[the Lucky Lady]] Inn which is their usual haunt while in [[Ventelas]]. [[Kaldir]] has a private conversation here with [[Berrigon]] in the back room, and is reprimanded for not making significant progress with tracking down [[Drakus Brayden]]. [[Kaldir]] defends himself, saying that he had encountered some of [[Brayden]]'s former companions and that they informed him that [[Drakus]] was last headed towards [[Ventelas]], but it seems that the trail has now gone cold. [[Berrigon]] is displeased, and suggests that [[Kaldir]] would be well advised to keep his goals aligned with his own, rather than playing the hero in [[Riddlebeck]].
 
 
 
During this time, [[Idris]] heads to [[the Winking Vixen]] bath house and [[Finn]] visits his father, who tells him about his employer's woes. [[Finn]]'s father is a blacksmith working for [[Cedric Drade]], who has recently lost an important contract to supply the city watch and blames this upon scurrilous rumours set about by [[Drade]]'s rival, [[Malcolm Widbert]]. [[Finn]] promises his father he will look into this, but his father begs him not to cause any trouble and make things worse.
 
 
 
Despite his frustrations with [[Kaldir]]'s lack of progress, [[Berrigon]] nevertheless agrees to trust [[Kaldir]] with another task. [[Kaldir]] wishes to include [[Idris]] with this next mission, and [[Berrigon]] leaves that to [[Kaldir]]'s discretion.  [[Kaldir]] and [[Idris]] are tasked with persuading a young guard captain, one [[Raberoth Brend]], to take a more relaxed view with regards to [[Berrigon]]'s activities in this district. They are given a pouch containing 100gp and advised that anything left over will form their fee. They are granted authority to terminate the man's life as a last resort, and only if it can be done discreetly.
 
 
 
The party travel to the [[Mercenaries' Guild]] to see [[Enris]]. [[Kaldir]] fills him in with what has happened to the rest of the party, and gets the new members added to the roster, granting them access to the party bank. [[Enris]] is already familiar with [[Finn]], of course, but has not worked with [[Daxia]] or [[Idris]] before. [[Enris]] has a number of jobs available, but the group choose not to take any on at this time. However, they learn that there was a bounty of 400gp for the head of the [[Displacer Beast]] which was attacking travellers in the [[Inglewood]]. As they have the body of the creature with them, they are able to take the reward which was offered by Duke [[Parvellian]].
 
 
 
[[Kaldir]] and [[Idris]] head to the [[Angry Rat Tavern|Angry Rat tavern]], a known drinking location of [[Brend]] when he is off-duty.  Here, they wait until [[Raberoth]]'s drinking companions have left before pulling up a chair and buying him a drink. They first try a diplomatic approach, backed with a promise of financial benefits, if [[Brend]] would be willing to turn a blind eye to [[Berrigon]]'s activities. The young guard captain, however, is not interested so [[Kaldir]] and [[Idris]] attempt a more intimidatory tactic. This approach also fails, and in fact it merely angers [[Brend]] who demands that they leave him alone.
 
 
 
The pair agree, but after leaving the tavern they find a suitable hiding place across the street and wait for [[Raberoth]] to leave. After around twenty minutes, [[Brend]] leaves the tavern and [[Kaldir]] sneaks up on him from behind, holding a dagger to his throat. [[Idris]] then steps out in front of him, and they threaten [[Brend]] with his life if he doesn't agree to the bribe.  This time, in fear of his life, he agrees to accept a bribe of 50gp. [[Kaldir]] hands over the money and, after skulking off into the dusky streets, splits the remaining 50gp with [[Idris]]. They head back to [[the Lucky Lady]] to report their success to [[Berrigon]]. Upon quieter reflection, it occurs to [[Idris]] that he saw [[Raberoth Brend]] earlier in [[the Winking Vixen]] bath house.
 
 
 
Meanwhile, [[Daxia]] has withdrawn 1000gp from the party bank account and taken [[Korwyn]]'s preserved corpse to the temple of [[Pelor]]. Here, a high priest called [[Atham Nare]] casts Raise Dead upon [[Korwyn]] and returns him to life, and also enough Cure spells to restore him to full health. [[Korwyn]] returns to life with a jolt, screaming the names of [[Jarek]] and [[Marinus]] as he relives the last few moments before his demise. As he slowly regains his composure, he quizzes [[Daxia]] (whom he refers to as [[Alyssa]]) to find out what is going on.
 
 
 
Although he doesn't immediately share this information with the others, [[Korwyn]] discovers that she is now calling herself [[Daxia]], which he realises can mean only one thing: she has joined his father's elite group of enforcers and therefore has come here to return him to [[Elingor]] to face the King's wrath. Despite being mistrustful, he decides to stay with her for the time being until he can get a clearer idea of her true motives, especially as he learns she has now joined what remains of the [[Wyvern's Talon]].
 
 
 
[[Korwyn]] stays in the temple to recuperate, while [[Daxia]] heads back to [[the Lucky Lady]] to meet up with the others. By this time, [[Kaldir]] and [[Idris]] have been set another mission by [[Berrigon]]. An urgent situation has arisen and one of [[Berrigon]]'s agents has been captured by [[Virannon]]'s interrogation team. He has good reason to believe that his agent is being held in an abandoned warehouse by the riverside, and time is of the essence if they are to rescue her before she reveals too much to her captors. [[Berrigon]] wants [[Kaldir]] and [[Idris]] to break into the warehouse, eliminate the interrogation team and return his agent to safety. However, should any of her interrogators escape, he needs them to terminate the agent as her cover will be blown and she'll therefore be a liability to him. [[Berrigon]] warns them to expect stiff resistance, including both stealth and magical support.
 
 
 
[[Kaldir]] and [[Idris]] realise that this scenario won’t exactly play well with the rest of the party, especially [[Rodan]], so they concoct a story regarding an innocent young woman who has been kidnapped by thugs. Despite his not being fully recovered, it is also decided to bring along [[Korwyn]] to assist with combating the spell caster(s) they expect to meet at the warehouse.
 
 
 
The party group up down by the riverside, and [[Korwyn]] is introduced to [[Finn]] and [[Idris]]. He has a brief exchange with [[Kaldir]], to question him regarding [[Jarek]] and [[Marinus]]. Time is short as they need to move on the warehouse location, but it is clear that [[Korwyn]] doesn’t understand why [[Kaldir]] has not tried to recover the bodies of [[Jarek]] and [[Marinus]], as [[Daxia]] has with his own. [[Rodan]] brings [[Korwyn]] up to speed with the [[Necromancers]] in [[Riddlebeck]], and what happened to [[Danril]] and [[Culain]].
 
 
 
[[Kaldir]] uses his raven Familiar, [[Malek]], to scout around the warehouse. They learn it's a single storey building with two entrances. One which opens to a wooden jetty in the river, and another dead opposite which opens into the street. The party split up with half standing by the door on the jetty, and the other half standing by the other door. [[Kaldir]] and [[Idris]] unlock their respective doors, and [[Kaldir]] advances into the dimly lit warehouse. Unfortunately, he triggers a blade trap in the floor but he suffers only a minor injury. [[Idris]], alerted by this trap, wisely searches and finds a corresponding trap in front of his door. They are able to disable this trap, allowing [[Idris]]'s group to pass through safely. The rest of [[Kaldir]]'s group step over the trap mechanism in front of their door, leaving it primed.
 
 
 
The party spot two rogues, one armed with dual short swords and another with a short bow, attempting to hide in the shadowy reaches of the warehouse, behind empty crates and barrels. Their surprise attacks nullified, the rogues cry out to their associates. A [[Half Orc]] fighter bursts through a door from the office in the corner of the warehouse, where he and a sorceress were interrogating [[Berrigon]]'s agent. The sorceress remains hidden for now, casting a Mirror Image spell as a defensive measure.
 
 
 
A fight breaks out, but the [[Wyvern's Talon]] have a strong advantage. Denied their hiding places, the rogues are quickly dispatched – in fact, after being almost killed in one hit from [[Finn]]'s powerful great sword, [[Halsan Ferth]] collapses to the floor begging for his life. A well placed Hold Person spell from [[Rodan]] renders the [[Half Orc]] entirely helpless. The sorceress, [[Merissi Olosa]], sees that she is outmatched and uses her tumble skill to slip past her opponents, relying on her dexterity and Mirror Image spell to protect her. She is able to slip outside the warehouse and into the streets, and casts Expeditious Retreat from a scroll hanging from her belt. Meanwhile, the two rogues are finished off, one of whom with a Magic Missile from [[Korwyn]].
 
 
 
[[Kaldir]] also casts Expeditious Retreat and sets off in pursuit of the sorceress, using [[Malek]] as aerial reconnaissance to help track her down. With assistance from his Familiar, he is actually able to take a short cut to intercept her. However, by this stage he has lost track of the rest of the party and is left alone to confront the sorceress. She proves too strong for him, hitting him with two Lesser Acid Orb spells, one of which is a Sneak Attack. [[Kaldir]] is badly wounded and decides he is outmatched, especially as his Shield spell is about to expire. He turns and runs back towards the warehouse, hoping to meet up with the others on the way. He orders [[Malek]] to stay airborne and attempt to track the sorceress, with the hope that the party can regroup and find her before she escapes to safety. [[Malek]] continues to track the sorceress as she heads towards a back-street drinking pit called '[[The blind troll|The Blind Troll]] Tavern'. Using his active Spider Climb spell, [[Kaldir]] takes to a roof-top to keep an eye out for the rest of the party, who he left behind in the warehouse by the docks. He recognises the tavern as being closely associated with [[Berrigon]]'s rival, [[Virannon]].
 
 
 
Back in the warehouse, despite his protestations, [[Rodan]] joins [[Daxia]] and [[Idris]] to head out to look for [[Kaldir]] and his escaped quarry. [[Finn]] and [[Korwyn]] turn their attention towards the captive – [[Berrigon]]'s operative. She reveals her name to be [[Loren Glinn]], and has been bound by the feet and hung upside down from a large hook. [[Finn]] uses a first aid kit to tend her wounds and she regains consciousness. She is very fearful and insists that she must be allowed to leave – she is involved with some very bad people and her life will remain in danger if she doesn't leave immediately. She is able to bluff both [[Finn]] and [[Korwyn]] and as a result they let her leave – putting [[Kaldir]] and [[Idris]]'s mission with [[Berrigon]] in jeopardy if they are unable to stop [[Merissi]] from escaping.
 
 
 
[[Kaldir]] spots [[Daxia]], [[Idris]] and [[Rodan]] approaching and climbs down to meet them. While they discuss their next move, they are shortly joined by [[Finn]] and [[Korwyn]] who inform them that they have let [[Loren]] go as she was fearful for her life, and refused their offer of a safe escort. [[Finn]] is somewhat suspicious, however, as [[Loren]]'s claims of working for some "bad people" didn’t fit with the story that [[Kaldir]] and [[Idris]] had spun – namely that she was an innocent daughter of a wealthy family, kidnapped by thugs for ransom. The party decide that they will head to [[The blind troll|the Blind Troll]] tavern to see if they can find the escaped sorceress. Using [[Malek]] to scout out the building, they discover it is a two storey structure with a rear door in addition to its main public entrance. The tavern is occupied and busy. [[Daxia]], [[Idris]] and [[Korwyn]] enter through the main doors, while [[Finn]], [[Kaldir]] and [[Rodan]] head towards the rear entrance. [[Kaldir]] makes a successful listen check at the door, and overhears a brief conversation between a man and a woman. It is clear that the woman is the escaped sorceress, as she warns her male comrade that she cannot be certain that she is not being followed. He tells her not to worry, and he starts to "kit-up" to ensure he is ready for any potential battle that may occur - he starts putting on his armour and readies his weapon and shield.
 
 
 
Meanwhile, [[Daxia]], [[Idris]] and [[Korwyn]] order some drinks from the barman, and make light conversation while scanning the crowded tavern for the missing sorceress. Unable to spot her, [[Daxia]] heads back outside to meet up with the other three at the back entrance. Learning from [[Kaldir]] that the sorceress is in the back room, she heads back to the bar and informs [[Idris]] and [[Korwyn]]. While [[Daxia]] is out of ear-shot, [[Korwyn]] opens up to [[Idris]] about his relationship with [[Daxia]] and of her true nature as a member of his father’s elite, psionically-endowed enforcers - [[The Ten]]. [[Korwyn]] confesses that he is not sure where [[Daxia]]'s loyalties now lie, as she was not a member of this order when she helped him to escape [[Elingor]]. The two seem to bond to an extent, and [[Idris]] promises to keep an eye out for [[Korwyn]] – potentially leaving the group to travel together if things with [[Daxia]] take a bad turn.
 
 
 
[[Finn]], [[Kaldir]] and [[Rodan]] burst through the back door and surprise [[Merissi]], her fighter body guard [[Garvann Drudd]] and another mage – the conjuror [[Nasdra Syl]]. Hearing the commotion, the barman, [[Grod Dunman]], grabs a weapon from behind the bar and starts shouting that they are under attack. The bar crowd immediately becomes agitated, some stand up to head for the exits while others make a bee-line for the door at the back of the bar which leads to the back room. In the confusion, and having not yet showed his allegiance, [[Korwyn]] takes the opportunity to exit through the main doors and heads to the back entrance, where he takes up a position in the doorway. [[Daxia]] and [[Idris]] head for the door at the back of the bar, and get embroiled in the melee with thugs loyal to [[Virannon]], who have the same idea.
 
 
 
With the element of surprise, [[Finn]] is able to kill the already wounded [[Merissi]] before she can get a spell off. [[Garvann Drudd]] engages him in melee, while [[Kaldir]] enters the back room and looks for a position from which to launch ranged attacks. [[Korwyn]] remains in the door way, while [[Nasdra Syl]] attempts to use her magic to aid her allies. Also joining the fight in the main bar room are a pair of experienced rogues, one skilled with bow and the other with dual-wield short swords, and a priest of [[Olidammara]], [[Morash Cren]].
 
 
 
A long battle ensues, including a memorable use of a web spell by [[Nasdra]] which incapacitates the party for a long while but also nullifies her main ally, [[Garvann]]. [[Idris]] takes a position in the doorway between the back room and the bar, holding off the swarms of thugs for many rounds before finally succumbing to their assault and dropping unconscious. Fortunately, he is able to delay their progress long enough to buy the others enough time to escape the web spell ([[Kaldir]], by use of a wand of burning hands) and with [[Finn]] and [[Daxia]] free the tide is soon turned. [[Korwyn]], once again using his Magic Missiles, is able to interrupt the conjuror while she is attempting to summon a creature to assist her. The barman, [[Grod Dunman]], runs into the streets screaming for the guards because his tavern is under attack. The priest, [[Morash Cren]], uses his Invisibilty spell to escape when he senses the battle is going against him. 
 
 
 
The battle essentially over, the party decide to beat a hasty retreat (after bringing [[Idris]] to his feet with a cure spell). [[Finn]] can’t resist heading upstairs to check for anything worth taking, but finds little of value during his brief search. With the potential fear of city guards arriving on the scene, the party hurry off into the night and head back towards [[the Lucky Lady]]. Here, [[Berrigon]] is initially pleased but by the next day is furious with [[Kaldir]] when he learns that he initiated an all-out assault on one of [[Virannon]]'s known power-bases, despite [[Kaldir]]'s protestations that he had no choice because one of the interrogators had fled to the tavern.
 
 
 
=== 12th [[Jalin]] 1425 ===
 
 
 
[[Berrigon]] confronts [[Kaldir]] regarding the attack on [[the Blind Troll]] Tavern. [[Daxia]] uses gather information regarding [[Virannon]] / [[Black Tendril]] and [[Ariala]] / [[Drakus]]. [[Idris]] crafts a reversible cloak using his tailoring skill. [[Daxia]] learns rumours that [[Drakus Brayden]] may have either been killed or "gone rogue" – it would seem he has not checked in with his handler. She also hears more general rumours which are now circulating town, regarding potential trouble in [[Ardonia]]: apparently some ancient portent has allegedly come to pass, and as a result the [[Order of the Burning Sword]] is demanding power over the [[Stalwart Justicars]], who have ruled for centuries. Concerns this could destabilise the already frosty relationship between [[Granthis]] and [[Ardonia]].
 
 
 
[[Kaldir]] casts Identify on [[The Reckoner]], learning that it's a +1 longsword and also the greatsword recovered from the [[Ogre Mage]] - it is also a +1 weapon.
 
 
 
=== 13th [[Jalin]] 1425 ===
 
 
 
[[Idris]] crafts another reversible cloak. [[Kaldir]] casts Identify on the one-eyed [[Orc]] amulet recovered from the [[Half Orc]] fighter in the warehouse (Amulet of Natural Armour +2) and the bracers recovered from [[Merissi Olosa]] (Bracers of Armour +2).
 
 
 
[[Rodan]] visits the Temple of [[Pelor]] and learns of the forthcoming (un)holy day for [[Orcus]]'s cultists ([[Adventuring Journal#20th Jalin 1425 | 20th Jalin]]). Apparently on this day, cultists compete for the favour of [[Orcus]] by attempting to kill as many innocents as possible and animate them as [[undead]] – Abyssal energy is thought to be at its most potent on this day. It is believed that whomever causes the most terror and destruction is granted a special favour by the [[Dark Prince]].
 
 
 
The party visit the Duke's castle where they are greeted by the Seneschal, [[Galwin]]. They hand him the sealed letter from [[Lord Harlex]] of [[Riddlebeck]]. [[Galwin]] arranges for 1000gp to be credited to their account (c/o [[Enris]] at the Mercenaries’ Guild) for dealing with the [[Ogres]] near the village. [[Galwin]] informs them that Duke [[Parvellian]] is out of town for a few weeks but would like to meet them when he returns as he has an interesting proposal for them. In the evening, the party visit the fighting pits to watch and bet upon the combatants. On the way, a shady character deliberately bumps into [[Idris]]: '''"Come to [[The blind troll|the Blind Troll]] tavern. Bring [[Kaldir]]. Ask for [[Inga]]. She has a genuine offer for you…"'''
 
 
 
=== 14th [[Jalin]] 1425 ===
 
 
 
Morning – the party visits [[Widbert Arms]] to investigate the claims from [[Finn]]'s father. He believes that [[Malcolm Widbert]] had been intentionally bad-mouthing [[Cedric Drade]]'s weapons and armour ([[Finn]]'s father's employer) to secure a valuable contract with the city watch. [[Widbert]] is not present but one of his employees essentially confirms this to be true. [[Daxia]] and [[Finn]] keep him talking while [[Kaldir]] breaks into the back office to check the ledgers. Nothing unusual is found – the books confirm that regular orders are now being placed by [[Alicia Rynem]] of the city council – the contract is for two years, initially. [[Daxia]] orders a pair of manacles and agrees on a price of 12gp – 6gp paid up-front. [[Finn]] claims he would like to commission a master-work great sword, and thus wishes to speak to [[Widbert]] directly. The employee thinks for a moment and then reveals that [[Widbert]] will most likely be at his "club" this evening – held in [[the Half Moon]] Inn in an upmarket part of town. This is near the "[[Home of the Enlightened]]" – [[Kaldir]] and Korywn have been to this inn before to meet [[Alicia]] when she thanked them for their work in tackling the initial wave of [[Necromancers]] in [[Riddlebeck]].
 
 
 
[[Kaldir]] visits a Sage, [[Artip Earhart]], and learns a little more about [[Corrupt Magic]]. The spells are neither arcane nor divine, and require no material components. However, they draw upon the caster's own physical or mental attributes (ability loss in game terms). [[Artip]] relates the story of a [[Necromancer]] who purportedly used [[Corrupt Magic]] to take the place of a high-ranking [[Ardonian]] priest, by consuming his brain and flesh as part of the casting. However, the spell took such a toll on the caster's mental faculties that he was unable to maintain the deception for long. He was duly found guilty and executed by the priesthood. [[Kaldir]] returns to [[the Lucky Lady]] and spends the rest of the day studying Melf's Acid Arrow from [[Morvior]]'s spellbook. [[Kaldir]] is able to understand the spell and can begin scribing it from tomorrow onwards. He finishes around 7pm, just in time to join the rest of the party as they head to [[the Half Moon]] Inn to speak to [[Malcolm Widbert]].
 
 
 
The party arrive at [[the Half Moon]] Inn to find [[Malcolm Widbert]] about to go into a meeting for new members of [[the League of Enlightenment]]. [[Alicia Rynem]] is hosting, and immediately recognises [[Kaldir]] and [[Korwyn]] (she has not met the others before). She greets them warmly and [[Kaldir]] updates her with the personnel changes to the [[Wyvern's Talon]] since their last meeting. [[Alicia]] asks if she could speak to the party in private before the meeting starts, and they all head to the back room – [[the League of Enlightenment]] members who have arrived for the meeting remain in the bar for now.
 
 
 
[[Alicia]] tells them that their timing is most serendipitous as she was about to send a messenger to call for them. The [[League]] have learnt that [[the Cult of the Goat]] are planning an atrocity on the [[Adventuring Journal#20th Jalin 1425 | 20th Jalin]], which is one of their (un)holy days – a day when Abyssal energy is supposedly at its most potent. They have determined a number of potential locations but believe the most likely target to be [[Little Dingle]]. She would like the party to travel there to investigate and mount a defence, if they are agreeable – other agents are already in position in the other potential target locations. She also tells the party of the last recorded atrocity, when around 70 years ago a small [[Ardonian]] village suffered an attack led by a [[Necromancer]] known as [[Kothmar the Revelator]]. His band of cultists cut down the villagers and re-animated them as [[undead]], further swelling their invasion force as they progressed through the village. Ultimately, the Paladins of [[Ardonia]] had little choice but to burn the village to defeat the threat. Some believed that [[Kothmar]] survived, but he was never heard from again. [[Kaldir]] also mentions to [[Alicia]] that the party found a [[Balim | letter]] when they initially investigated the tomb near [[Riddlebeck]] and fought [[Balim]]. He keeps hold of it, but shows it to her.
 
 
 
The discussion regarding the [[Necromancers]] over, [[Alicia]] asks if any of the party would like to join the meeting. It is clear that this does not extend to [[Rodan]], who has no desire to join anyway. [[Idris]] feels the same way and they both leave. [[Kaldir]], [[Korwyn]], [[Finn]] and [[Daxia]] remain, however, and take part in the meeting along with [[Malcolm Widbert]] (the owner of [[Widbert]]'s Arms), [[Cadasa Serachi]] (of the [[Serachi Merchant Company|Serachi merchant company]]) and [[Ephes Payne]] (a mage studying at the [[Ventelas Magical Academy]]). The group initially discuss the public tenet of [[the League of Enlightenment]]: '''"Through study, self-reflection and helping our brothers and sisters, we travel a path of enlightenment where we make sense of our world and how we can best find a valuable place with it"'''. Discussion also turns to [[Salvator Kimbard]], the founder of the [[League]] thirty years ago and his discovery of a tome of ancient knowledge written by the philosopher [[Orah-locbar]]. The three new members present all have a story of rather shameful behaviour which they attempt to justify. This ties into the first two tenets which [[Alicia]] reveals: '''"The path of the Enlightened leads to personal success and contentment. This benefits everyone, including the Unenlightened"''' and '''"The Enlightened should try to help the Unenlightened, but should not feel guilty of their personal success"'''.
 
 
 
The latter tenet is particularly irritating to [[Daxia]] and [[Finn]], who challenge [[Alicia]] and the other new members to justify this selfish behaviour. It is soon clear that neither of them will be a good fit for the organisation – in fact [[Daxia]] deliberately mentions the [[Necromancers]] in front of the rest of the group, presumably to get a rise out of [[Alicia]]. She glares at [[Daxia]] and reminds her that information formed part of a '''private''' conversation. [[Daxia]] and [[Finn]] leave shortly after. [[Korwyn]], perhaps not the most perceptive of individuals, seems to be taken in by [[Alicia]]. However, when speaking to [[Kaldir]] afterwards, it could just be that he sees it as "a good place to meet women". [[Kaldir]] plays along with the new members of the group and [[Alicia]] in particular – he expresses a strong interest in the teachings and would like to attend future meetings, to which [[Alicia]] is more than agreeable. [[Kaldir]] also takes an opportunity to mingle with the other new members following the meeting. [[Cadasa Serachi]] promises to offer him some valuable information regarding her clients if he can steal some rather embarrassing letters which she wrote to a former lover, who is now blackmailing her and threatening to release them to [[Cadasa]]'s husband. He also agrees to deliver rare components from the corpses of magical creatures to [[Ephes Payne]] in return for half priced scribing materials. 
 
 
 
[[Kaldir]] and [[Finn]] talk to [[Malcolm Widbert]] following the meeting, sensing that he did feel somewhat guilty for slurring [[Cedric Drade]] to win the City Watch arms contract (which [[Alicia]], in her day job as city councillor, signed off). [[Kaldir]] attempts to convince Malcolm to offer Cedric a minor contract from his books now that he has won the big City Watch order. Malcolm seems to be thinking about it, but it’s not entirely clear yet if he will go ahead with it.
 
 
 
Following the meeting, the group return to [[The blind troll|the Blind Troll]] tavern to meet [[Inga]] Tol'neth. The barman, [[Grod Dunman]], looks at them with disgust but sees [[Kaldir]] and [[Finn]] through to the back room to meet [[Inga]]. The rest of the party take up positions outside, by the back door. [[Inga]], surrounded by a mixed group of [[Virannon]]'s enforcers, greets the pair in a somewhat sarcastic manner. She outlines her "employer's" disappointment with the attack on the tavern, but offers them an opportunity to switch sides if they will help her eradicate [[Berrigon]] in a forthcoming assault on [[the Lucky Lady]]. [[Kaldir]], sensing that the [[Wyvern's Talon]] would be the determining factor to the outcome of the conflict, refuses to assist in an attack but instead tells [[Inga]] that he will remain neutral, leaving the way open for her associates to assault the inn without interference. [[Inga]] is unhappy with this arrangement and starts to threaten him, but [[Kaldir]] says that he has defeated [[The blind troll|the Blind Troll]] tavern once already, and alludes to the rest of the party being close by. [[Inga]] reluctantly reconsiders, and agrees to [[Kaldir]]'s suggestion but warns him not to cross her by telling [[Berrigon]] of what she has planned. [[Kaldir]] agrees, and he and [[Finn]] leave the tavern, meeting back up with the others outside and heading to the [[Dancing Dryad Inn]] – a new venue, recommended by [[Finn]].
 
 
 
=== 15th [[Jalin]] 1425 ===
 
 
 
[[Rodan]] casts Comprehend Languages on [[Kaldir]]'s puzzle box, and informs him that the words read "Displacement / Restoration Material". The party visit [[Enris]] at the [[Mercenaries' Guild]] and pick up a couple of jobs. The first mission is to investigate missing lumberjacks at a logging site on the outskirts of the [[Inglewood]]. The second is offered by the Duke and requires the group to travel a few hours north of the city to eliminate a few [[Ettins]] which have been spotted by his rangers while out on patrol.
 
 
 
The party initially head out to the outskirts of the [[Inglewood]] and find the logging camp. Two large wagons are partially loaded with felled trees, and webbed up high in the trees above are the party-consumed bodies of six lumberjacks. There is no sign of the horses. Whilst carefully exploring the scene, a [[Phase Spider]] materialises and attacks [[Finn]] before phasing back to the [[Ethereal Plane]]. [[Finn]] resists the poison bite and the party spread out, readying attacks. Using this strategy, the party are able to destroy the creature with minimal danger. They load its dead body onto the wagon and head back to the city, where the wagon is returned to the logging company and [[Enris]] pays them their reward of 500gp.
 
 
 
Noon: The party leaves [[Ventelas]] and heads for [[Little Dingle]], arriving there around 8 o'clock in the evening. The closer they get to [[Little Dingle]], the more oppressive and overcast the weather becomes. Upon entering the village, the party head to the inn, [[The Wayfarer's Rest]]. They are met by the inn keeper, [[Garth Cansom]]. He tells them that the summer fayre is about to start in the village, and as a result the party will have to share rooms.
 
They settle into their rooms and come back down stairs for an evening meal. They chat to [[Garth]] and learn a little about him. A widower in his 60s, he lost his wife a couple of years ago from a fever that the local cleric, [[Sonward]], was unable to cure despite his best efforts. He doesn't blame the priest, however, and the pair remain on good terms. [[Garth]]'s only daughter, [[Eleanor Cansom | Eleanor]], is in her mid-thirties and works in the inn along with her best friend, [[Daleera]]. The party learn that [[Garth]] is not a particular fan of [[Lord Margorus]], whom he considers to be somewhat aloof. He does know that [[Margorus]] recently lost his fiancee, however, so he does sympathise with him. He thinks this is why [[Margorus]] has likely been very withdrawn recently.
 
 
 
Also dining in the inn are [[Yort Silverthread | Yort]] and [[Sophia Silverthread]], tailors from [[Gloradin]]. [[Daxia]] has a short conversation with them, and learns they will be attending the fayre from tomorrow and have a number of fine [[Elingorian]] fashions with them.  Also present are the wrestler, [[Ricton the Insurmountable]] and his manager, [[Regor]].
 
 
 
=== 16th [[Jalin]] 1425 ===
 
 
 
The party have breakfast in the inn and find that the summer fayre has already begun. They spend the morning speaking to revellers, travelling merchants and most of the local business owners. They speak to [[Sonward]] at the temple of [[Obad-Hai]]. He tells them that he has been busy recently with his prayer rituals and such like, and explains a few basic details of [[Obad-Hai]]'s doctrine, namely that of living as one with nature. [[Kaldir]] tells him that the party are in [[Little Dingle]] to investigate rumours of a Necromantic cult which is thought to be planning an atrocity in the village. [[Sonward]] tells them that he's sure there is nothing to worry about and that the party should just enjoy the summer fayre. The party also speak to the blacksmith, [[Brock Steelmore]], a man in his mid-forties who has worked in the village all of his life. They learn that he is on good terms with the local lord, and helps with the upkeep of the armour and weapons for the manor house guards. However, [[Brock]] has not seen much of [[Margorus]] for the past few weeks. The party visit the eccentric, elderly twins, [[Matilda and Millicent]], who run the general store in the village. They have little interest in ongoing events and the group's time spent here is brief and ultimately of little value.
 
 
 
The summer fayre is in its initial stages, and the party get chatting to some of the early revellers. These include [[Rufus Windsong]] and [[Petal Moonray]] who have some rather poor hand crafted items which they are hoping to sell (pots, paintings, baskets etc). The party learn they hail from another small village close to [[Ventelas]], called [[North Meadow]]. The group sample some speciality ales brought by [[Harris Grimton]]. They partake of such intoxicating delights as Old [[Orc]] Basher, Giant Gut Wrencher and [[Idris]]'s personal favourite, Breakfast Beer. The [[Riddlebeck Players]] are rehearsing their latest play, entitled 'The [[Battle of Riddlebeck]]'. This is a fictionalised account of [[Lord Treygal]]'s defeat at the Riddblebeck Fort. A wrestler, [[Ricton the Insurmountable]], and his manager, [[Regor]], offers the party a chance to win 10gp in prize money for a 1sp stake, if they are able to pin him for 3 consecutive rounds. [[Finn]], [[Daxia]] and [[Idris]] each attempt to defeat Ricton, but are unsuccessful.
 
 
 
After spending much of the morning at the fayre, the party head to the manor house to seek an audience with [[Lord Margorus]]. The two guards at the front door eventually agree to fetch [[Lord Margorus]], but he is unwilling to spend too much time speaking to the party, and advises them to go and enjoy the fayre and leave him to grieve in peace. They leave [[Margorus]] who returns back into the manor house. [[Idris]] and [[Kaldir]] scope out the house from the outside, by hiding in the woods which surround it and climbing trees to get a better view. [[Kaldir]] spots a cowled cultist through an upstairs window, but is not noticed in return. [[Finn]] takes a wide detour through the forest to approach the manor house from the rear, and in so doing stumbles upon the [[Margorus]] family's mausoleum. [[Idris]] is also able to spot this from his vantage point when he climbs a tree on the east side of the house.
 
 
 
The party return to the inn to eat, and decide to investigate the mausoleum. The heavy iron doors are locked but they are able to pick them open. Inside are a number of sealed coffins, which, according to the plaques above them, contain members of the [[Margorus]] family dating back over 150 years. The tomb for Andell [[Margorus]] bears a plaque showing a birth date of 1375 but no date of death has yet been inscribed. The lid on his tomb is loose and the tomb next to it, for [[Antonia]] [[Margorus]] (nee Sedgewick), shows dates of 1383 – 1425. This tomb is also empty. A thorough search of the mausoleum reveals that pressing the plaque above Andrell [[Margorus]]'s tomb opens a wall in the far right corner, which provides access to a spiral stone staircase, leading down to a small dungeon below. A short corridor appears to end at a T-junction. Choosing to take the left branch, the party advance forwards, opening a door at the far end of the corridor. This opens into a large chamber, containing a gruesome bone altar in the middle of the room. A [[Necromancer]], [[Mogdresh the Maleficent]], is magically disguised as [[Lord Margorus]]. He stands behind a small desk poring over a large tome, while another cultist, [[Kolos the Morbid]], is seen studying a spectral figure seemingly imprisoned within a thaumaturgic circle. To those who know him, this is unmistakably the disembodied form of [[Jarek Mace]]. Also present are the re-animated forms of [[Ogres]] and [[Orcs]], in Skeleton and Zombie form.
 
 
 
As the party bursts into the room, [[Mogdresh]] drops his disguise and returns to his true form, fully armed and armoured. He points at the spectral form of [[Jarek]]: '''"Behold, an ally of [[Nessus]] who dared to assault us. He now serves the master of the dead!"''' The party do not waste time trying to parlay with [[Mogdresh]], and instead launch immediately into combat. [[Rodan]] is able to quickly destroy the [[undead]] in the chamber, although the proto-spectre form of [[Jarek]] is unaffected, and unable to do anything except glare menacingly at [[Idris]], the possessor of the sword which killed him.  [[Mogdresh the Maleficent]] and [[Kolos the Morbid]] are therefore left to face the party alone, and are defeated without too much trouble. Their adversaries overcome, the party turn their attention to the book which [[Mogdresh]] was reading, and the entrapped proto-spectre form of [[Jarek]]. The book is written in Abyssal, so they take it with them for further study. [[Idris]] is able to confirm his theory that [[Jarek]]'s attention is dominated by the sword which killed him, [[The Reckoner]], but he is unable to leave the circle which binds him.
 
 
 
Exploring the rest of the dungeon, the party find another similar chamber. This one is occupied by two more cultists, [[Vamira the Putrid]] and [[Shakar the Corpse Maker]]. Zombies and Skeletons provide additional support, whilst [[Marinus]], who has been cruelly twisted into the form of a [[Wight]], leads the attack. Once again, the Wyvern’s Talon are victorious against the forces of [[the Cult of the Goat]], but [[Idris]] is struck by [[Marinus]] during the battle and suffers a negative energy level. Following the battle, the party take the time to perform a thorough search of the dungeon. A secret door is found at what was previously thought to be a T-junction, revealing a short corridor ending at a locked door. Beyond this door, they find what would appear to be a private shrine. Judging from the paraphernalia and symbols in the room, which are dominated by clawed fists gripping ruby-tipped  rods, [[Rodan]] concludes it is dedicated to [[Asmodeus]], [[Arch Devil]] and supreme ruler of the [[Nine Hells]]. It is not clear to the party if [[the Cult of the Goat]] were aware of this room, following their recent takeover of [[Margorus]]'s estate.
 
 
 
The party vacate the dungeon and return to the village by early evening. [[Finn]] carries the corpse of the [[Wight]] with him, rolled up in a tapestry. He takes it to show [[Sonward]] at the shrine of [[Obad-Hai]], literally dumping it on the floor in front of him. [[Sonward]] is of course concerned by this turn of events. He assures them that he will look into the matter. [[Finn]] takes the [[Wight]] away, stashing it on the outskirts of the forest, with a view to taking it back to [[Ventelas]] in the morning so that priests of [[Olidammara]] can purify it, allowing [[Marinus]] to rest in peace. Following this, the party spend the rest of the evening in the inn and have an early night. They have decided to travel back to [[Ventelas]] to pay for a Restoration spell to be cast on [[Idris]] to risk any chance of permanent level loss.
 
 
 
=== 17th [[Jalin]] 1425 ===
 
 
 
The group arise early and arrive in [[Ventelas]] by 1pm. Here, [[Rodan]] puts [[Idris]] in touch with [[Atham Nare]], a priest of [[Pelor]] who was responsible for resurrecting [[Korwyn]]. The spell costs 380gp and [[Idris]]'s negative level is removed, with no further risk of level drain.
 
 
 
[[Kaldir]] wishes to find out about what happened at [[the Lucky Lady]] Inn while the party have been away. He casts Alter Self to disguise his appearance and uses a Gather Information check, learning that on the evening of the 15th [[Jalin]], some of [[Virannon]]'s followers attacked the inn. There were casualties on both sides, although the owner ([[Gerald Grabbit]]) and his assistants (Sally and Samantha) were able to flee to safety. The inn is currently closed for refurbishment. It is not clear what has happened to [[Berrigon]].
 
 
 
[[Kaldir]] meets with the [[Artip Earhart | Sage]] he has hired to research potential sites relating to cultists of [[Orcus]]. [[Artip]] has a couple of potential leads: firstly, a home belonging to a docks worker called [[Trevis Granger]] who was executed a few years ago for a series of grisly, ritualistic murders could be worth investigating, as he has become something of a martyr to other followers. Secondly, a small ruined temple to the north of the city was overrun over fifty years ago by cultists loyal to [[Orcus]]. There were reports of townsfolk being abducted and taken there to be sacrificed around this time of year. [[Kaldir]] pays the researcher 3gp for him to research [[Asmodeus]] / [[Nessus]] (showing him the ruby-tipped rod symbols they found). He also asks him to research [[Alicia Rynem]] – her history, enemies etc.
 
 
 
[[Finn]] and [[Rodan]] take the concealed body of the [[Wight]] ([[Marinus]]) to a local temple of [[Olidammara]], where purification spells are cast upon him before the body is disposed of. [[Marinus]]'s soul should now rest in peace. [[Idris]] gets measured up for a suit of masterwork studded leather armour. Finally, [[Rodan]] spends much of the day studying the old tome recovered from [[Mogdresh]], using a Comprehend Languages spell. Amongst other things, he learns that [[Jarek]] is currently in a proto-spectre form, but could be laid to rest by being struck by a blessed weapon.
 
 
 
The party spend the evening at the [[Dancing Dryad Inn]].
 
 
 
=== 18th [[Jalin]] 1425 ===
 
 
 
Once again, the party make an early start and travel on foot to [[Little Dingle]]. On the outskirts of the village, their way is blocked by a [[Lesser Bodak]], an [[undead]] assassin sent by [[the Cult of the Goat]].  [[Finn]] is able to charge the creature and resists its gaze attack, hitting it for a large amount of damage. The rest of the party are close behind and join the melee, soon finishing it off. The threat defeated, the party are able to enter the village without further impediment. Before heading back to the dungeon beneath the mausoleum, [[Finn]] decides to have one last try at defeating [[Ricton the Insurmountable]] and is finally victorious, winning a pot of 10gp.
 
 
 
The group returns to the dungeon, and [[Rodan]] casts Magic Weapon upon [[Idris]]'s sword, [[The Reckoner]], temporarily turning it into a blessed weapon. [[Idris]] strikes the proto-spectre form of [[Jarek]], finally ending his torment and utterly destroys the unnatural creature he has been forced into by the [[Necromancers]]. Next, the party heads to the manor house and attempts to gain entrance from the rear. There are two guards who patrol the external perimeter – [[Korwyn]] charms one of these and learns a little more about what the Cultists have planned. Namely, they have already taken over the manor house and are preparing for an atrocity on the [[Adventuring Journal#20th Jalin 1425 | 20th Jalin]]. It is also implied that some cultists are already in place within the village, disguised. The other guard is lured into the woods behind the house, and before long both have been killed.
 
 
 
The group heads into the manor house through a rear entrance into a laundry room. It doesn't take them long to find their way into the great hall, where two cultists ([[Veghor the Virulent]] and [[Cravana the Corrupt]]) have summoned a [[Bar-lgura]] [[demon]] via a crudely drawn thaumaturgic circle inscribed upon on a large table. The cultists are delighted to have the opportunity to test out their new "pet's" abilities and immediately set it loose upon the party. The [[Bar-lgura]] is a powerful foe, and between leaping around the room and using its illusionary magic to confuse the party with duplicates of itself, it proves to be a firm challenge. However, the group emerge victorious despite the two guards from the front entrance also joining the fray after they hear the commotion. Following the battle the party explores the rest of the manor house. It is now free of cultists but absolutely filthy and every room has furniture knocked over, clothes strewn over the floor or food left rotting. They find a [[Necromancer]]'s spell book in a master bedroom upstairs, and after a thorough search of the study, they come across a book which ostensibly concerns laws and customs but is written in a script which they recognise as Infernal.
 
 
 
Satisfied that they have investigated the manor house as best they can, they return to the inn. The party eventually retires for the evening, but [[Kaldir]] decides to stay up for another couple of hours to keep a watch through his bedroom window. His perseverance is rewarded in the early hours of the following morning, when he spots a cowled figure heading from the area of the general store or temple towards the manor house.
 
 
 
=== 19th [[Jalin]] 1425 ===
 
 
 
Around 1am, [[Kaldir]] alerts the rest of the party to the cowled figure he has spotted heading towards the manor house. They hastily follow her, and from her Light spell spilling out of the downstairs window they are able to deduce that she has entered the study. They confront her and during a brief exchange, she confirms that [[the League of Enlightenment]] are "allies of [[Nessus]]". Having learnt all they can from her, the party quickly despatch her with minimal difficulty.
 
 
 
The party then return to the inn, sleeping in until around 10am to ensure the spell casters are sufficiently rested. They are now suspicious of [[Sonward]], and insist on taking him to the manor house to prove what has been happening there, allowing [[Kaldir]] some time to snoop around the temple. [[Kaldir]] finds nothing unusual, however, and [[Sonward]] is keen to return as soon as possible. Whilst here, [[Daxia]] takes the tusks from the corpse of the [[Bar-lgura]]. [[Sonward]] appears to be concerned regarding what the party have shown him, and thanks them for dealing with this matter. He recommends they keep this to themselves for the time being, so as not to spoil the rest of the summer fayre and cause alarm amongst the revellers. [[Korwyn]] leaves the temple to cast a Detect Magic spell undetected, and returns to use it on [[Sonward]]. He detects a moderate aura of magic but is unable to pin-point the specific school. The party lie to [[Sonward]], telling him they are going to return to [[Ventelas]] to warn the Duke – [[Rodan]] makes a successful Sense Motive check and deduces that they are being lied to. They next ask him to write a letter to his superior in [[Ventelas]] – [[Sonward]] complies and addresses the missive to one 'Grendall'.
 
 
 
The party leave [[Sonward]] for now, attempting to create the impression that they are leaving towards [[Ventelas]] (even going as far as collecting their belongings from the inn and vacating their rooms). They then return to the main group of revellers in the centre of the village, keeping a low profile whilst monitoring for any activity coming from the temple. It eventually becomes apparent that [[Sonward]] is not going to leave the shrine, so the party return to confront him directly. As he opens the door, [[Sonward]] is grappled by [[Finn]] and pushed back into the temple. The others follow closely behind and force their way in. They accuse him of being involved with the cultists, and at first he denies it – insisting that [[Finn]] release him so that they can discuss this properly. [[Finn]] obliges, and the interrogation continues for a few minutes before [[Sonward]] finally loses his temper and drops his Consume Likeness spell. "Remain silent, for [[Karzoun the Revelator]] is amongst you!", he screams. A short fight breaks out, but he is surrounded and quickly overwhelmed. He attempts to cast Dance of Ruin as a last ditch attempt to defeat the party, but he is struck down before he can complete the spell.
 
 
 
Later that evening, under cover of darkness, the party gather together all of the bodies of dead cultists and the [[Demon]] and set fire to them on the outskirts of the forest.
 
 
 
=== 20th [[Jalin]] 1425 ===
 
 
 
The party spend the day in the village enjoying the final day of the summer fayre – this is the unholy day of [[Orcus]] but with [[Karzoun]] dead, the party have been able to prevent the planned atrocity by destroying its leadership.
 
 
 
=== 21st [[Jalin]] 1425 ===
 
 
 
The party awake early – the oppressive cloud has lifted from the village leaving a bright, warm and sunny day. The threat to [[Little Dingle]] defeated, the group decide to head back to [[Ventelas]]. Travelling on foot through the [[Inglewood]], around midday, [[Kaldir]] (who is travelling slightly ahead of the main group) spots a squad of five people approaching along the main forest path. He gestures to the rest of the party to hide, while he advances slowly forward to greet the oncoming group. The leader, [[Novenia]], is a striking woman in her early 30s with blond hair, clad in a chain shirt and a flowing blue cloak. She is flanked by a group of four unarmoured men with scabbarded longswords and similar cloaks.
 
 
 
The rest of the party have left the main path and attempt to hide amongst the trees, but only [[Daxia]] and [[Idris]] are successful. [[Kaldir]] greets [[Novenia]], who responds in a curt manner. She soon spots [[Korwyn]], [[Finn]] and [[Rodan]] failing to hide and immediately calls out to them, insisting they show themselves, which they do. Meanwhile, [[Daxia]] and [[Idris]] are able to slowly move forward whilst remaining unseen and unheard, taking up positions within 30’ of [[Novenia]] and her cohorts. [[Daxia]] recognises [[Novenia]] as one of [[The Ten]] ('Nine', in fact). [[Daxia]] always sensed that [[Novenia]] never quite trusted her and indeed, she has travelled to [[Granthis]] to ensure that [[Korwyn]] is captured and returned home, one way or another.
 
 
 
As soon as [[Novenia]] spots [[Korwyn]], she becomes angry and suspicious and immediately insists that [[Kaldir]] hand him over to her so that he can be returned to King [[Baradine]] in [[Elingor]]. [[Kaldir]] tries to argue, and senses that [[Novenia]] will need to be defeated if they don’t want to lose [[Korwyn]]. Still undetected, [[Idris]] and [[Daxia]] decide to act and get a partial action of surprise. [[Idris]] fires his longbow at a nearby cohort, gaining sneak attack damage and injuring him badly. [[Daxia]] casts a Shield spell, and although she is heard she is not spotted. The battle now begins in earnest, and [[Novenia]]'s cohorts cast both Shield and Mage Armour spells before engaging the party. As soon as [[Daxia]] reveals her position to join the fight, [[Novenia]] curses her and challenges her to face her alone. An invitation which [[Daxia]] declines. The pair engage in a brief round of inconsequential Psionic combat before engaging each other with their swords. The rest of the party tackle the cohorts, while [[Korwyn]] assists [[Daxia]] by pelting [[Novenia]] with Magic Missiles and Melf's Acid Arrow (Electricity Energy Substitution).
 
 
 
Down to zero hit points and staggered, [[Novenia]] curses [[Daxia]], calling her a traitorous bitch and tells her that she will take her down with her. A successful Autohypnosis check allows her to stay on her feet and take another swing at [[Daxia]], wounding her. Despite this, [[Daxia]] and [[Korwyn]] are able to finish her while [[Idris]] charges a cohort who [[Finn]] was fighting, killing him and then cleaving another cohort nearby and dropping him, too. By now, only one cohort ([[Dain]]) remains alive and he surrenders immediately. [[Idris]] and [[Rodan]] are reluctant to kill him but the rest of the party are inclined to finish him off, rather than risk letting him go. With his hands bound, [[Dain]] makes an interesting point that, according to the rules of [[The Ten]], [[Daxia]] is now essentially [[Novenia]] and that he could follow her without his remit actually changing. [[Daxia]] decides against this offer and instead strikes him down, whilst he is defenceless.
 
 
 
The party continue on to [[Ventelas]] and arrive by late afternoon. Here, they discover that [[the Lucky Lady]] Inn has finished its refurbishment and has re-opened (it actually looks virtually identical to how it did previously). [[Kaldir]] has a conversation with [[Gerald Grabbit]], the innkeeper, and learns that [[Berrigon]] has gone missing following the recent assault on the inn. His rival, [[Virannon]], has not yet spread his influence to fill the gap left by [[Berrigon]] but Grabbit suspects it's only a matter of time. He's more than happy for the party to continue their previous boarding arrangement at the inn so the status quo is once again restored. The group also check-in with [[Enris]] at the [[Mercenaries' Guild]]. A note for the entire party from [[Alicia Rynem]] of [[the League of Enlightenment]] has been left there, thanking them for preventing an atrocity in [[Little Dingle]] and informing them that the sum of 10,000gp has been deposited in their adventuring company's account. [[Enris]] says he may have some more jobs for them but he needs them to complete their existing task, to defeat the [[Ettins]] north of the city, before he can allocate any more.
 
 
 
=== 22nd [[Jalin]] 1425 - 24th [[Jalin]] 1425 ===
 
 
 
Throughout this period:
 
 
 
[[Kaldir]] scribes Melf's Acid Arrow into his spellbook (he had already taken a day to study and understand it).
 
 
 
The party make a contact at the [[Ventelas Magical Academy]] ([[Bertrum Reed]]), who is willing to take private commissions on spell crafting and item creation / enchantment. For 800gp, he casts Analyse Dweomer on [[The Reckoner]] longsword, fully revealing all of its properties to [[Idris]], its current owner. For 200gp, he casts Identify on the Chain Shirt +1, [[Blue Dragon Amulet of Natural Armour +2 001 | Amulet of Natural Armour +2]], Ring of Deflection +1 and [[Longsword +1 001 | Longsword +1]] recovered from the defeated [[Novenia]].
 
 
 
On the evening of the 24th, [[Kaldir]] seeks out [[Alicia Rynem]] at [[the Half Moon]] Inn. She thanks him in person for his assistance, and says that he must attend another meeting soon. [[Kaldir]] questions her regarding the Unholy night and asks if there were any other disturbances. [[Alicia]] remains vague on the matter, essentially saying that there was nothing of any particular consequence that they couldn't handle. During the conversation, [[Kaldir]] mentions that the [[Necromancers]] referred to a former member of his party ([[Jarek]]) as an "ally of [[Nessus]]".
 
 
 
=== 25th [[Jalin]] 1425 ===
 
 
 
The party set off to hunt down the [[Ettins]] which were reported by one of the [[Duke Irasmus Parvellian | Duke's]] rangers. Within a few hours' travel to the north of the city, they encounter a lone [[Ettin]] in the forest which they engage and defeat. The creature is not far from its lair, a cave structure accessible through an obvious entrance at the bottom of a nearby slope. Here, they throw a coin with a Light spell cast upon it into the far reaches of the cavern. This alerts the three [[Ettins]] within and also a [[Goblin]] Cleric who has inexplicably been adopted by them as some kind of leader.
 
 
 
The battle with the [[Ettins]] is long and cagey, and [[Kaldir]] makes good use of a Web spell to thin out the enemies so they can be dealt with more manageably. [[Korwyn]] is on interrupt duty with his Magic Missiles against the [[Goblin]] Cleric. [[Rodan]] summons a Celestial Bear which deals some reasonable damage before being obliterated by an [[Ettin]]'s full attack sequence. [[Finn]], [[Idris]] and [[Rodan]] take some punishing hits from the [[Ettins]] but Rodan’s healing keeps them up. The Web spell means the party never have to fight more than two adversaries at once. Korwyn’s Magic Missiles prevent the [[Goblin]] Cleric from getting a spell off and eventually kill it. By the time the party are able to surround an [[Ettin]], they deal massive damage between [[Finn]]'s two handed sword and [[Idris]]'s sneak attacks with [[The Reckoner]]'s Giants' Bane enchantment.
 
 
 
Following the battle, the group take some time to heal up and carefully explore the rest of the cavern. They use Detect Magic on the dead [[Goblin]] and discover that his [[Short sword +2 001 | Short Sword]] and Wand are both magical. A locked, trapped chest is overcome by [[Kaldir]] and [[Idris]] working together – their reward is 1100gp (in various denominations). The party return to [[Ventelas]] by mid-afternoon, where a further 1200gp is credited to them by [[Enris]] at the [[Mercenaries' Guild]], on behalf of Duke [[Parvellian]]. With the [[Ettins]] defeated, [[Enris]] offers two more jobs to the party:
 
 
 
*'''[[Inglewood]] Trolls'''
 
"Now then lads – and lady! – this one’s a bit of a personal request. Recently, one of our caravan escorts came under ferocious attack from a small group of creatures that we’ve not encountered before, to my knowledge. Ten feet tall they were, apparently, and with rubbery, green skin and long ungainly arms and legs.
 
 
 
We lost two of our best that day. [[Honard Morcray]] and [[Elleth Brona]] bravely stood their ground and fought the beasts, allowing [[Kail Lorton]] to ensure the caravan escaped unharmed. Young [[Finn]] here will know all three of them from previous jobs, of course. Sorry to have to break it to you this way, [[Finn]].
 
 
 
Kail survived and is keen to get back out there and take down these bastards. He should be able to lead you to the rough area where the attack occurred, but keep your wits about you if you do decide to take this one.
 
 
 
I won’t be able to offer you much in the way of reward, I’m afraid, but I’ll see if I can get something out of the Duke for this as nobody is safe while these horrible monstrosities are at large."
 
 
 
* '''[[Inglewood]] Bandits – Ransom'''
 
 
 
"Right then – we’ve got a kidnapping on our hands here, it looks like. The bandits in the [[Inglewood]] have been quiet for a while, but it appears they're back with a new leader and are demanding a ransom for the safe return of their prisoner, one "[[Amber Baldwin]]" – her daddy’s quite a well-to-do scholar in [[Ventelas]], don’t you know? Apparently [[Amber]] was kidnapped returning late one night from some fancy party or other. The bandits are trying to milk 1,000gp from poor old Pop Baldwin.
 
 
 
It’s up to you how you deal with this one. Her father’s already given me 1200gp. 200gp of that is your fee for returning her, guaranteed. Anything else you manage to negotiate off the ransom is to be split 50/50 between yourselves and Baldwin.
 
 
 
I’ve got 100pp here for you take – easier to carry. So, pay the full ransom, negotiate some better terms so you can pocket half the difference, or just wipe the buggers out and do everyone a favour!
 
 
 
The bandits will have a scout meet you on the main road a couple of hours walk into the [[Inglewood]] – he’ll then lead you to the main camp for the exchange to take place. Good luck!"
 
 
 
The party decide to take the kidnap mission as this seems the most time-dependent. They agree to spend the next day resting and dealing with some admin, but they will meet with the bandits the day after.
 
 
 
=== 26th [[Jalin]] 1425 ===
 
 
 
The party spend the day resting, while [[Kaldir]] studies and understands a Knock spell in the spell book recovered from the manor house in [[Little Dingle]].
 
 
 
=== 27th [[Jalin]] 1425 ===
 
 
 
'''Upkeep due:''' 45gp per month, per character (for “Common” lifestyle). '''270gp''' total for party.
 
 
 
The party take 100pp (1000gp) from [[Enris]] and head to the agreed rendezvous point on the main road in the [[Inglewood]]. [[Kaldir]] stays back from the main group and attempts to remain hidden as they approach the agreed location. The rest of the party are met by [[Kelgh]], who [[Kaldir]] recognises as being the bandit who escaped from them when they came to the aid of [[Kail Lorton]] and [[Honard Morcray]]. After a brief, gruff exchange, the party agree to follow [[Kelgh]] to a nearby forest clearing. [[Kaldir]] follows behind, still keeping his distance. Approaching the clearing, they see the leader, [[Cynar Twen]], closely guarded by [[Calinia Mard]], a rogue / sorceress. Just behind them, is [[Amber]] – imprisoned in a makeshift wooden cage. Between them, the party also notice a couple of bow-wielding rogues hiding in the trees along the left side of the clearing.
 
 
 
A cautious conversation takes place – [[Cynar]] beckons the party to come closer but they remain just outside the clearing. [[Kaldir]] attempts to sneak around the side of the clearing to take a position behind [[Cynar]], close to [[Amber]], but is spotted and told to come out and show himself. He obliges and joins the rest of the party. [[Calinia]] warns [[Cynar]] not to trust [[Kaldir]] – she tells [[Cynar]] that she suspects [[Kaldir]] of being involved somehow in betraying [[Berrigon]]. Apparently it would seem she was present at [[the Lucky Lady]] when it was attacked by [[Virannon]]'s forces. Eventually, an agreement is made and [[Amber]] is allowed to advance towards the party. The bag of money is thrown towards [[Kelgh]] as [[Amber]] runs forwards to join the group. [[Kelgh]] counts the money and nods to [[Cynar]] and [[Calinia]]. The exchange complete, the party are free to leave with [[Amber]]. [[Finn]] is keen to take on the bandits in combat, but is out-voted by the rest of the party. Therefore, they return to [[Ventelas]] and escort [[Amber]] to the [[Mercenaries' Guild]], where they claim their 200gp reward. [[Idris]] enquiries of [[Amber]] if she would care to join him later for dinner, but is rebuffed when she tells him that she really must go and meet her boyfriend to let him know she is safe…
 
 
 
=== 28th [[Jalin]] 1425 ===
 
 
 
[[Kaldir]] casts Identify on the following items, recovered from the [[Ettin]] cave:
 
*[[Short sword +2 001 | Short Sword +2]] – given to [[Daxia]]
 
*Wand of Cure Serious Wounds (3d8+5) (50 charges) – given to [[Rodan]]
 
 
 
=== 29th [[Jalin]] 1425 ===
 
 
 
[[Kaldir]] begins scribing Knock into his spell book (200gp for materials – half price due to deal with [[Ephes Payne]]).
 
 
 
=== 30th [[Jalin]] 1425 ===
 
 
 
[[Kaldir]] continues scribing Knock into his spell book.
 
 
 
== '''[[Pelagan]] 1425''' ==
 
 
 
 
 
=== 1st [[Pelagan]] 1425 ===
 
 
 
[[Kaldir]] finishes scribing Knock into his spell book.
 
 
 
=== 2nd [[Pelagan]] 1425 ===
 
 
 
[[Kaldir]] begins scribing Invisibility into his spell book (200gp for materials – half price due to deal with [[Ephes Payne]]).
 
 
 
=== 3rd [[Pelagan]] 1425 ===
 
 
 
[[Kaldir]] continues scribing Invisibility into his spell book.
 
 
 
=== 4th [[Pelagan]] 1425 ===
 
 
 
[[Kaldir]] finishes scribing Invisibility into his spell book.
 
 
 
=== 5th [[Pelagan]] 1425 ===
 
 
 
[[Kaldir]] begins scribing Mirror Image into his spell book (200gp for materials – half price due to deal with [[Ephes Payne]]).
 
 
 
=== 6th [[Pelagan]] 1425 ===
 
 
 
[[Kaldir]] continues scribing Mirror Image into his spell book.
 
 
 
=== 7th [[Pelagan]] 1425 ===
 
 
 
[[Kaldir]] finishes scribing Mirror Image into his spell book.
 
 
 
=== 8th [[Pelagan]] 1425 ===
 
 
 
No recorded activity.
 
 
 
=== 9th [[Pelagan]] 1425 ===
 
 
 
[[Kaldir]] attends [[the League of Enlightenment]] newcomers' meeting at [[the Half Moon]] Inn. He meets with [[Alicia Rynem]] and [[Cadasa Serachi]], between around 7pm and 9pm. [[Kaldir]] accepts a mission to retrieve letters from [[Bryant Fenn]]'s mansion for [[Cadasa]]. It is heavily suggested by [[Alicia]] and [[Cadasa]] that full membership of the [[League]] could occur if this is successful. He scopes out [[Fenn]]'s mansion from around 10pm (as it gets dark). Through a window, he notices a strange creature working in a room on the top floor of the house. A slender, dark green humanoid with scaly, hairless flesh, it appears to be engrossed in its work, apparently creating potions using the alchemical facilities in what must be some kind of laboratory.
 
 
 
=== 10th [[Pelagan]] 1425 ===
 
 
 
[[Kaldir]] pays [[Bryant Fenn]] a visit at his Alchemists' shop in [[Ventelas]]. Whilst here, he learns that [[Fenn]] also deals in poisons as a side line. [[Kaldir]] also discovers that [[Fenn]] is planning on being out of town on business on the [[Adventuring Journal#12th Pelagan 1425 | 12th]]. [[Kaldir]] spends the afternoon and evening attempting to Gather Information about [[Bryant Fenn]]. In the afternoon, he concentrates his efforts in a tavern close to the merchant district, where [[Fenn]]'s shop is based. In the evening, he moves onto a venue near to the wealthy district where [[Fenn]]'s mansion is located.
 
 
 
He fails to learn anything new about Bryant, but he does hear some other rumours:
 
 
 
*[[Duke Irasmus Parvellian]] is due back in the city within the next week or two, and rumours suggest that he will be organising a special tournament at the coliseum upon his return.
 
 
 
*The [[Order of the Burning Sword]] has apparently seized control of the [[Ardonian]] church, and therefore its government. The Order of the [[Stalwart Justicars]] had previously held control for centuries, and there are concerns regarding how the seemingly more militant faction might deal with the already strained relations between [[Ardonia]] and [[Granthis]].
 
 
 
=== 11th [[Pelagan]] 1425 ===
 
 
 
[[Kaldir]] attempts another Gather Information but learns nothing new. He visits the sage, [[Artip Earhart]], to see if he can shed any light on the strange creature in the window. [[Artip]]'s initial feeling is it could be from an outer plane, possibly Infernal in nature. He will need at least a week to research in more detail, at 2gp per day, to which [[Kaldir]] agrees.
 
 
 
=== 12th [[Pelagan]] 1425 ===
 
 
 
[[Kaldir]] arrives at [[Bryant Fenn]]'s mansion around 9am, and watches the house from a hidden position in the bushes (around 20’ away) for an hour or so, hoping to see [[Fenn]] leave. Based on previous guard patterns [[Kaldir]] would have expected to have seen all four guards by this time (either patrolling outside or through the window into the guard room). He therefore surmises that [[Fenn]] has already left for [[Gloradin]] and taken a guard with him. He decides to cast Invisibility and sneak into the mansion via the back entrance, which takes him into the kitchen. Here, [[Fenn]]'s housekeeper is startled to see the back door open by itself. [[Kaldir]] is able to remain unheard as he sneaks into the room, but the housekeeper heads outside to investigate. [[Kaldir]] makes his way out of the kitchen and into the main hallway, before heading up the main staircase to the landing. He is able to easily evade the patrolling guards. He finds a couple of locked doors upstairs which he is unable to open, but does manage to pass undetected into the laboratory where the strange creature is oblivious to him. [[Kaldir]] takes a few potions from a shelf in this room. He ignores the labelled vials (some Anti-toxins, Alchemist's Fire and a few Acid Flasks) but takes three unmarked potions - one vial of purple liquid, one of black liquid and one of white liquid.
 
 
 
Realising that he is unable to pick the lock to the room he believes the letters are in, he notices that each guard has a key ring hanging from their belts. He attempts to pilfer a set of keys from one of the guards as they walk past, but his attempt is detected. The guards are now alerted to his presence, but they flail their weapons wildly in a vain attempt to strike him. Due to the narrow walkway on the landing, the guards keep bumping into [[Kaldir]] so he struggles to shake them off. Disturbed by the commotion, the strange potion-creating creature leaves his work for a few moments and shouts at the guards in an unrecognisable language, seemingly telling them to deal with the intruder or at least to keep the noise down. Eventually, using an Expeditious Retreat spell, [[Kaldir]] is able to put enough distance between himself and the guards that they are unsure of his location. Before too long, he is in a position where he is able to have a little uninterrupted time to try once again to open one of the locked doors. This time he is successful and enters a dusty old bedroom which doesn't appear to have been touched in years, apart from some signs that a chest on the floor may have been accessed more recently.
 
 
 
Searching for traps here, he finds that the chest has some kind of gas releasing mechanism in place. He also detects a hidden bypass switch which he uses to avoid the trap completely and then picks its lock. Inside the chest, sat atop a pile of a few hundred gold coins, are the following items which he takes with him:
 
 
 
*1 [[amber]] gem
 
*1 black pearl
 
*1 bloodstone gem
 
*1 [[Short sword 002 | short sword]]
 
 
 
[[Kaldir]] is able to use a Knock spell on the other locked door without breaking his Invisibility, but a guard realises what he is up to and takes a position in the doorway to the room, which is revealed to be a study. [[Kaldir]] realises that he won't be able to get into this room and search it while the guard is in there, so he decides to sneak up on him as quietly as possible and strike him using the new sword he has just acquired. To the surprise of both parties, the new weapon proves to be particularly effective in this situation and deals a large amount of subdual damage, including sneak attack. Although the guard does not drop unconscious immediately, [[Kaldir]] is able to strike again before the guard is aware of what is happening and the follow-up blow is enough to put him on the floor. [[Kaldir]] catches the guard as he slumps to the ground and quietly lowers him so as not to alert the other inhabitants.
 
 
 
His Invisibility spell now cancelled, he quickly proceeds into the study and moves to the desk. On the desk itself is a small pot of ink and a pen, with a few sheets of paper alongside. A few of these appear to bear rough notes including some alchemical symbols. There is also a brass mug with jade inlays which [[Kaldir]] stuffs into his backpack. A bookshelf on the wall holds tomes on such matters as history, warfare and alchemy. One of the desk drawers is unlocked and contains a few copper and gold coins, which [[Kaldir]] ignores. The other drawer is locked, and [[Kaldir]] conducts a very brief search for traps, fearing that he is soon to be detected. Finding nothing, he immediately begins to pick the lock. Although he is successful in doing so, he also sets off a poison needle trap which he failed to detect. The poison begins to take effect immediately, making [[Kaldir]] feel extremely light headed and in fear of passing out completely. He grabs the stash of bundled letters from the drawer, thrusts them into his backpack and then lowers himself from the window, tumbling to the ground below. Moving as fast as possible to the bushes on the edge of the property, he grabs the purple potion and quaffs it, hoping it may contain something to fight the poison in his system. Unfortunately, this contains arsenic but [[Kaldir]] somehow manages to fight off its initial effects. Now dangerously close to losing consciousness, and realising he needs to get away from [[Fenn]]'s guards before he passes out, he spots a member of the city watch not too far away. He chooses to run towards him, collapsing in his arms.
 
 
 
[[Kaldir]] regains consciousness a few hours later, finding himself in a cramped jail cell. He is mocked and chastised by the jailer, who tells him how pathetic it is to get into such a disgusting drunken state at that time of the morning. [[Kaldir]] apologises, and gladly pays the 7gp fine to reclaim his belongings and his freedom.
 

Latest revision as of 22:34, 24 April 2018

See each section below for a brief summary of activities during that month, or click the month name to jump to a fully detailed journal.

Olarin 1425

This period covers the initial meeting and creation of the Wyvern's Talon Adventuring Company, including their first encounter with a cult of Necromancers near Riddlebeck. The sorcerer, Korwyn Valamir, joins the party during Olarin and they add the Cleric, Rodan Jard, to their roster for a brief period.

Jalin 1425

An eventful month for the Wyvern's Talon. They have their first proper exposure to the League of Enlightenment and become embroiled in a conflict with Orcs during the Battle of Riddlebeck. Most of the party perish during the second stage of this conflict, including their new allies Culain and Danril Eridrith, whilst attempting to free a nearby fortress from the Orc leader. New blood swells the group back to full strength and beyond, and Rodan Jard joins the party on a full-time basis. Korwyn Valamir's body is recovered from Necromancers and returned to life, thanks to the efforts of Daxia, a mysterious new party member from Elingor.

The party run many mercenary missions for local employers, most notably Duke Parvellian, which brings them into conflict with Ogres, Ettins, an Ogre Mage and a Phase Spider, amongst other threats. They become caught up in a conflict between two factions of the Black Tendril, resulting in their former ally Berrigon fleeing the city. They learn of an unholy atrocity being planned by the Cult of the Goat, followers of Orcus, in Little Dingle but are able to thwart their foul plans. They also find evidence which seems to link the League of Enlightenment with worship of the Arch Devil, Asmodeus.

A member of The Ten, Novenia, arrives from Elingor and attempts to capture Korwyn to bring him home to face his father's wrath, but the party despatch her and her henchmen. They also help to negotiate a ransom exchange for a kidnapped young woman from Ventelas, being held captive by bandits in the Inglewood.

Pelagan 1425

The Wyvern's Talon take a well deserved break to relax and recuperate. Kaldir uses the time to update his spell book using the captured tomes of enemy spell casters and performs a clandestine mission in Ventelas for a member of the League of Enlightenment. A new cleric and hunter of Undead, Valyn Malkeenian, joins the party while Rodan Jard returns to other duties. They travel to a small outpost on the edge of the Kingdom where they encounter more Necromancers who have been conducting vile experiments on the former inhabitants and appear to be attempting to animate an undead young Dragon.

They defeat a Bugbear raiding party which had been operating close to the west gate of Ventelas, capturing two of the creatures and selling them to be used in the Gladiator Pits. They assist Barty Grayrunner with his quest to slay an Ogre, in the hope of impressing his father, Barvid Grayrunner.

Kilahar 1425