Difference between revisions of "Lightning Bolt"

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(Created page with "Evocation [Electricity] <br> '''Level:''' Sor/Wiz 3<br> '''Components:''' V, S, M<br> '''Casting Time:''' 1 action<br> '''Range:''' Medium (100 ft. + 10 ft./level) or 50 ft. +...")
 
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'''Casting Time:''' 1 action<br>
 
'''Casting Time:''' 1 action<br>
 
'''Range:''' Medium (100 ft. + 10 ft./level) or 50 ft. +5 ft./level <br>
 
'''Range:''' Medium (100 ft. + 10 ft./level) or 50 ft. +5 ft./level <br>
'''Area:''' 5 ft. wide to medium range (100 ft. + 10 ft.level); or 10 ft. wide to 50 ft. + 5 ft./level<br>
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'''Area:''' 5 ft. wide to medium range (100 ft. + 10 ft./level); or 10 ft. wide to 50 ft. + 5 ft./level<br>
 
'''Duration:''' Instantaneous<br>
 
'''Duration:''' Instantaneous<br>
 
'''Saving Throw:''' Reflex Half<br>
 
'''Saving Throw:''' Reflex Half<br>
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The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell's range permits; otherwise, it stops at the barrier just as any other spell effect does.
 
The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell's range permits; otherwise, it stops at the barrier just as any other spell effect does.
  
Material components: A bit of fur an an [[amber]], crystal, or glass rod.
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Material components: A bit of fur and an amber, crystal, or glass rod.

Latest revision as of 16:49, 27 May 2019

Evocation [Electricity]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level) or 50 ft. +5 ft./level
Area: 5 ft. wide to medium range (100 ft. + 10 ft./level); or 10 ft. wide to 50 ft. + 5 ft./level
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes

You release a powerful stroke of electrical energy that deals 1d6 points of damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips.

The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell's range permits; otherwise, it stops at the barrier just as any other spell effect does.

Material components: A bit of fur and an amber, crystal, or glass rod.