Difference between revisions of "Spellcraft"
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− | Spellcraft (INT; Trained Only) | + | __NOAUTOLINKS__ |
+ | '''Spellcraft (INT; Trained Only)''' | ||
− | Use this skill to | + | Use this skill to identify spells as they are cast or spells already in place. |
− | Check: You can | + | '''Check:''' You can identify spells and magic effects. |
{| class="wikitable" | {| class="wikitable" | ||
Line 10: | Line 11: | ||
|- | |- | ||
|13 | |13 | ||
− | |When using [[Read Magic]], [[ | + | |When using [[Read Magic]], identify a [[Glyph of Warding]]. |
|- | |- | ||
|15 + spell level | |15 + spell level | ||
− | | | + | |Identify a spell being cast. (You must see or hear the spell's verbal or somatic components.) No retry. |
+ | |- | ||
+ | |15 + spell level | ||
+ | |Learn a spell from a spellbook or scroll. (Mage only.) No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). | ||
|- | |- | ||
|15 + spell level | |15 + spell level | ||
Line 22: | Line 26: | ||
|- | |- | ||
|19 | |19 | ||
− | |When using [[Read Magic]], | + | |When using [[Read Magic]], identify a Symbol. |
|- | |- | ||
|20 + spell level | |20 + spell level | ||
− | | | + | |Identify a spell that's already in place and in effect. (You must be able to see or detect the effects of the spell.) No retry. |
|- | |- | ||
|20 + spell level | |20 + spell level | ||
− | | | + | |Identify materials created or shaped by magic, such as noting that an iron wall is the result of [[Wall of Iron]] spell. No retry. |
|- | |- | ||
|20 + spell level | |20 + spell level | ||
Line 34: | Line 38: | ||
|- | |- | ||
|20 | |20 | ||
− | |Draw a diagram to augment casting Dimensional Anchor on a summoned creature. Takes 10 minutes. No retry. The DM makes this check. | + | |Draw a diagram to augment casting [[Dimensional Anchor]] on a summoned creature. Takes 10 minutes. No retry. The DM makes this check. |
|- | |- | ||
|30 or higher | |30 or higher | ||
|Understand a strange or unique magical effect, such as the effects of a magic stream. No retry. | |Understand a strange or unique magical effect, such as the effects of a magic stream. No retry. | ||
|} | |} | ||
+ | |||
+ | Additionally, certain spells allow you to gain information about magic provided that you make a Spellcraft check as detailed in the spell description (for example, see the [[Detect Magic]] spell, page 193). | ||
+ | |||
+ | '''Retry:''' See above. | ||
+ | |||
+ | '''Special:''' A specialist Mage gets a +2 bonus when dealing with a spell or effect from his specialised school. He suffers a -5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible). | ||
+ | |||
+ | If you have 5 or more ranks of [[Use Magic Device]], you get a +2 synergy bonus to Spellcraft checks to decipher spells on scrolls. |
Latest revision as of 21:24, 16 August 2017
Spellcraft (INT; Trained Only)
Use this skill to identify spells as they are cast or spells already in place.
Check: You can identify spells and magic effects.
DC | Task |
---|---|
13 | When using Read Magic, identify a Glyph of Warding. |
15 + spell level | Identify a spell being cast. (You must see or hear the spell's verbal or somatic components.) No retry. |
15 + spell level | Learn a spell from a spellbook or scroll. (Mage only.) No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). |
15 + spell level | Prepare a spell from a borrowed spellbook. (Mage only). One try per day. |
15 + spell level | When casting Detect Magic, determine the school of magic involved in the aura of a single item or creatrure you can see. (If the aura is not a spell effect, the DC is 15 + half caster level.) |
19 | When using Read Magic, identify a Symbol. |
20 + spell level | Identify a spell that's already in place and in effect. (You must be able to see or detect the effects of the spell.) No retry. |
20 + spell level | Identify materials created or shaped by magic, such as noting that an iron wall is the result of Wall of Iron spell. No retry. |
20 + spell level | Decipher a written spell (such as a scroll) without using Read Magic. One try per day. |
20 | Draw a diagram to augment casting Dimensional Anchor on a summoned creature. Takes 10 minutes. No retry. The DM makes this check. |
30 or higher | Understand a strange or unique magical effect, such as the effects of a magic stream. No retry. |
Additionally, certain spells allow you to gain information about magic provided that you make a Spellcraft check as detailed in the spell description (for example, see the Detect Magic spell, page 193).
Retry: See above.
Special: A specialist Mage gets a +2 bonus when dealing with a spell or effect from his specialised school. He suffers a -5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible).
If you have 5 or more ranks of Use Magic Device, you get a +2 synergy bonus to Spellcraft checks to decipher spells on scrolls.