Difference between revisions of "Listen"

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Listen (WIS)
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'''Listen (WIS)'''
  
 
Use this skill to hear approaching enemies, to detect someone sneaking up on you from behind, or to eavesdrop on someone else's conversation.  
 
Use this skill to hear approaching enemies, to detect someone sneaking up on you from behind, or to eavesdrop on someone else's conversation.  
  
Check: Make a Listen check against a DC that reflects how quiet the noise is that you might hear or against an opposed [[Move Silently]] check. The DM may make the Listen check so that you don't know whether not hearing anything means that nothing is there, or that you rolled low.
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'''Check:''' Make a Listen check against a DC that reflects how quiet the noise is that you might hear or against an opposed [[Move Silently]] check. The DM may make the Listen check so that you don't know whether not hearing anything means that nothing is there, or that you rolled low.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 19: Line 19:
 
|-
 
|-
 
|15
 
|15
|A 1st level rogue using Move Silently within 10 ft. of the listener.
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|A 1st-level rogue using [[Move Silently]] within 10 ft. of the listener.
 
|-
 
|-
 
|19
 
|19
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|An owl gliding in for the kill.
 
|An owl gliding in for the kill.
 
|-
 
|-
|+1
+
| +1
 
|Per 10 ft. from the listener.
 
|Per 10 ft. from the listener.
 
|-
 
|-
|+5
+
| +5
 
|Through a door.
 
|Through a door.
 
|-
 
|-
|+15
+
| +15
 
|Through a stone wall.
 
|Through a stone wall.
 
|}
 
|}
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 +
In the case of people trying to be quiet, the listed DCs could be replaced by [[Move Silently]] checks, in which case the listed DC would be the average result (or close to it). For instance, the "19" listed for a cat stalking means that an average cat has a +9 [[Move Silently]] skill modifier. (Assuming an average roll of 10 on 1d20, the skill check result would be 19.)
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'''Retry:''' You can make a Listen check every time you have a chance to hear something in a reactive manner. As a full-round action, you may try to hear something you failed to hear previously.
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'''Special:''' When several characters are listening to the same thing, the DM can make a single 1d20 roll and use it for all the listeners' skill checks.
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The subject of a Hypnotism spell suffers a -4 penalty on Listen checks.
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The subject of a bard's Fascinate ability suffers a -4 penalty on Listen checks.
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A character with the [[Alertness]] feat gets a +2 synergy bonus on Listen checks.
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A ranger gains a bonus on Listen checks when using this skill against a favoured enemy (page 45).
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[[Elves]] have a +2 racial bonus on Listen checks thanks to their keen ears.
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[[Half-Elves]] have a +1 racial bonus on Listen checks. Their hearing is good because of their Elven heritage, but not as keen as that of a full Elf.

Latest revision as of 20:03, 16 August 2017

Listen (WIS)

Use this skill to hear approaching enemies, to detect someone sneaking up on you from behind, or to eavesdrop on someone else's conversation.

Check: Make a Listen check against a DC that reflects how quiet the noise is that you might hear or against an opposed Move Silently check. The DM may make the Listen check so that you don't know whether not hearing anything means that nothing is there, or that you rolled low.

DC Sound
0 People talking
5 A person in medium armour walking at a slow pace (10 ft./round) trying not to make noise.
10 An unarmoured person walking at a slow pace (15 ft./round) trying not to make any noise.
15 A 1st-level rogue using Move Silently within 10 ft. of the listener.
19 A cat stalking.
30 An owl gliding in for the kill.
+1 Per 10 ft. from the listener.
+5 Through a door.
+15 Through a stone wall.

In the case of people trying to be quiet, the listed DCs could be replaced by Move Silently checks, in which case the listed DC would be the average result (or close to it). For instance, the "19" listed for a cat stalking means that an average cat has a +9 Move Silently skill modifier. (Assuming an average roll of 10 on 1d20, the skill check result would be 19.)

Retry: You can make a Listen check every time you have a chance to hear something in a reactive manner. As a full-round action, you may try to hear something you failed to hear previously.

Special: When several characters are listening to the same thing, the DM can make a single 1d20 roll and use it for all the listeners' skill checks.

The subject of a Hypnotism spell suffers a -4 penalty on Listen checks.

The subject of a bard's Fascinate ability suffers a -4 penalty on Listen checks.

A character with the Alertness feat gets a +2 synergy bonus on Listen checks.

A ranger gains a bonus on Listen checks when using this skill against a favoured enemy (page 45).

Elves have a +2 racial bonus on Listen checks thanks to their keen ears.

Half-Elves have a +1 racial bonus on Listen checks. Their hearing is good because of their Elven heritage, but not as keen as that of a full Elf.