Difference between revisions of "Wither Limb"

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(Created page with "Necromancy [Evil]<br> '''Level:''' Cleric 2, Mortal Hunter 2, Sorcerer 2, Wizard 2<br> '''Components:''' V, S<br> '''Casting Time:''' 1 action<br> '''Range:''' Close (25...")
 
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Latest revision as of 22:21, 12 August 2017

Necromancy [Evil]
Level: Cleric 2, Mortal Hunter 2, Sorcerer 2, Wizard 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid creature with limbs
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

The caster chooses to wither either the arms or the legs of the subject. Withered legs force a character to fall prone and make it impossible for her to move more than 5 feet per round. Withered arms make it impossible for a character to use objects or cast spells with somatic components, and the subject must drop anything she was holding. At the end of the spell's duration, the limbs return to normal.