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− | Under Construction.
| + | See each section below for a brief summary of activities during that month, or click the '''month name''' to jump to a '''fully detailed journal'''. |
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− | == '''[[Olarin]] 1425''' == | + | == '''[[Olarin 1425]]''' == |
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| + | This period covers the initial meeting and creation of the [[Wyvern's Talon]] Adventuring Company, including their first encounter with a cult of [[Necromancers]] near [[Riddlebeck]]. The sorcerer, [[Korwyn Valamir]], joins the party during [[Olarin]] and they add the Cleric, [[Rodan Jard]], to their roster for a brief period. |
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− | === 25th [[Olarin]] 1425 === | + | == '''[[Jalin 1425]]''' == |
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− | [[Jarek Mace]], [[Kaldir Ratharin]] and [[Marinus B Willard]] meet in the [[Lucky Lady]] Inn, in the city of [[Ventelas]]. [[Jarek]] is accosted by some other bar patrons, who are slightly the worse for wear. They believe [[Jarek]] has been involved in a "minor indiscretion" with their ring-leader's wife. A short scuffle breaks out, and [[Jarek]] swiftly knocks the leader unconscious before drawing his weapon on the remaining assailants, who immediately flee the inn. | + | An eventful month for the [[Wyvern's Talon]]. They have their first proper exposure to [[the League of Enlightenment]] and become embroiled in a conflict with [[Orcs]] during the [[Battle of Riddlebeck]]. Most of the party perish during the second stage of this conflict, including their new allies [[Culain]] and [[Danril Eridrith]], whilst attempting to free a nearby fortress from the [[Orc]] leader. New blood swells the group back to full strength and beyond, and [[Rodan Jard]] joins the party on a full-time basis. [[Korwyn Valamir]]'s body is recovered from [[Necromancers]] and returned to life, thanks to the efforts of [[Daxia]], a mysterious new party member from [[Elingor]]. |
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− | [[Marinus]] and [[Kaldir]], who were already acquainted, were watching all of this, and even placed a small wager on the outcome. The three men get chatting and make their introductions. They are joined shortly by another man, [[Berrigon]]. After the usual pleasantries, he outlines a mission that he believes they may be interested in. He wants them to deliver some supplies to bandits in the [[Inglewood]], a few hours to the north-east along the main road. The party accepts, but [[Berrigon]] has an additional mission which he will only discuss with [[Kaldir]] and [[Marinus]]. [[Jarek]] takes the opportunity to visit the local Mercenaries' Guild. | + | The party run many mercenary missions for local employers, most notably Duke [[Parvellian]], which brings them into conflict with [[Ogres]], [[Ettins]], an [[Ogre Mage]] and a [[Phase Spider]], amongst other threats. They become caught up in a conflict between two factions of [[the Black Tendril]], resulting in their former ally [[Berrigon]] fleeing the city. They learn of an unholy atrocity being planned by [[the Cult of the Goat]], followers of [[Orcus]], in [[Little Dingle]] but are able to thwart their foul plans. They also find evidence which seems to link [[the League of Enlightenment]] with worship of the [[Arch Devil]], [[Asmodeus]]. |
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− | [[Berrigon]] confirms he is a member of [[the Black Tendril]], an organisation which [[Kaldir]] and [[Marinus]] are also loosely associated with. [[Berrigon]] asks the pair to hunt down and gather information concerning a field agent of one of his rivals. The agent has known aliases of [[Varic Sellash]] and [[Drakus Brayden]]. [[Berrigon]] insists that [[Jarek]] is not made aware of this, as he is not yet known to [[the Black Tendril]].
| + | A member of [[The Ten]], [[Novenia]], arrives from [[Elingor]] and attempts to capture [[Korwyn]] to bring him home to face his father's wrath, but the party despatch her and her henchmen. They also help to negotiate a ransom exchange for a kidnapped young woman from [[Ventelas]], being held captive by bandits in the [[Inglewood]]. |
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− | At the Mercenaries' Guild, [[Jarek]] speaks to the head of recruitment, [[Enris]], with whom he is already well acquainted due to his previous mercenary work. [[Jarek]] is able to convince [[Enris]] that he is now part of an adventuring company, which, on the spur of the moment, he names as the [[Wyvern's Talon]]. [[Jarek]] picks up a number of jobs on the party's behalf:
| + | == '''[[Pelagan 1425]]''' == |
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− | *An Elven man by the name of [[Elodor Dy'nesh]] offers a substantial reward for information leading to the safe return of his missing daughter, [[Ariala Dy'nesh]], last seen heading south out of [[Arabor Forest]], potentially towards [[Riddlebeck]].
| + | The [[Wyvern's Talon]] take a well deserved break to relax and recuperate. [[Kaldir]] uses the time to update his [[Kaldir Ratharin's First Spell Book | spell book]] using the captured tomes of enemy spell casters and performs a clandestine mission in [[Ventelas]] for a member of [[the League of Enlightenment]]. A new cleric and hunter of [[Undead]], [[Valyn Malkeenian]], joins the party while [[Rodan Jard]] returns to other duties. They travel to a small outpost on the edge of the [[Granthis | Kingdom]] where they encounter more [[Necromancers]] who have been conducting vile experiments on the former inhabitants and appear to be attempting to animate an [[undead]] young [[Dragon]]. |
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− | *The [[League of Enlightenment]] require the removal of a "potential trouble source" on the outskirts of [[Riddlebeck]]. A sealed letter provides details of a cult of [[necromancers]] and [[demon]] worshippers operating from an abandoned tomb on the outskirts of [[Riddlebeck]].
| + | They defeat a Bugbear raiding party which had been operating close to the west gate of [[Ventelas]], capturing two of the creatures and selling them to be used in the Gladiator Pits. They assist [[Barty Grayrunner]] with his quest to slay an [[Ogre]], in the hope of impressing his father, [[Barvid Grayrunner]]. |
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− | *A merchant woman by the name of [[Antonia Sedgewick]] requires an escort to [[Little Dingle]], a small hamlet a day's travel through the [[Inglewood]] towards [[Riddlebeck]].
| + | == '''[[Kilahar 1425]]''' == |
− | The Party turns down an opportunity to work for [[Duke Irasmus Parvellian]], to clear out the bandits in the [[Inglewood]], as it is felt this would clash with their mission for [[Berrigon]]. The party agree to meet [[Antonia]] early the next morning and to collect the supply wagon from [[Berrigon]].
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− | === 26th [[Olarin]] 1425 ===
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− | The party get an early start and pickup both the merchant and the supply wagon before heading off along the main road towards the [[Inglewood]].
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− | On the way, in lightly forested terrain, the party are ambushed by a group of four [[Orcs]]. The [[Orcs]] easily get the drop on the party as they trundle along the main road in their horse drawn wagon. Unfortunately, due to the positioning of the attack and the fact that [[Antonia]] is sat up front (so as not to see the contents of the wagon), she is hit and killed outright by the [[Orcs]]' initial volley of javelins. Their first escort mission comes to a tragic end. [[Marinus]] is also harmed but heals himself with Cure Light Wounds. [[Kaldir]] quickly takes a concealed position behind the wagon and incants a well-positioned Sleep spell upon 3 of the [[Orcs]], sending each of them into a deep, magical slumber. The remaining [[Orc]], who was out of range of the spell, decides to flee into the forest and escapes. The party kills two of the incapacitated [[Orcs]] and attempts to interrogate the other, after binding it tightly. Unfortunately, none of them are able to speak Orcish so they decide to just kill it instead.
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− | The party then heads on to the rendezvous point and delivers the supplies to the bandit camp, as directed by [[Berrigon]]. They then continue to [[Little Dingle]], where they deliver the body of [[Antonia]] to her fiancee, the local Lord, [[Lord Margorus]]. Naturally, he is not best pleased with the outcome and demonstrates his feelings using clear, concise language. The party spend the evening in [[The Wayfarer's Rest]], and stable the horses and wagon.
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− | === 27th [[Olarin]] 1425 ===
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− | The party leave [[Little Dingle]] and reach the outskirts of the village of [[Riddlebeck]] by dusk. They approach the tomb that the [[League of Enlightenment]] have tasked them with investigating, passing through an abandoned cemetery. Here, they are attacked by four Skeletons and two Ghouls. During the combat, [[Jarek]] is paralysed and [[Kaldir]] is knocked unconscious, and bleeding. A couple of the [[undead]] are killed outright and the rest are turned by [[Marinus]]. He heals [[Kaldir]] and after [[Jarek]]'s paralysis has worn off, the party beat a hasty retreat to [[The Riddlebeck Arms]] to lick their wounds and formulate a new approach.
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− | Here, they meet a Sorcerer by the name of [[Korwyn Valamir]]. [[Korwyn]] has previous experience of the cult which has taken over the abandoned tomb. They are known as [[the Cult of the Goat]] and [[Korwyn]] was recently imprisoned in [[Ventelas]] by one of their leaders, [[Balim]], whilst seeking his services as a sage. [[Korwyn]] is eager to avenge himself upon [[Balim]] and agrees to join the party for their return visit to the abandoned tomb. He also lets slip his true identity as a Prince of [[Elingor]] and that it was his interest in a distant ancestor, [[Karina Valamir]], and her death in [[Milandor]] centuries ago, which seemed to attract [[Balim]]'s ire.
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− | [[Korwyn]] shares the little that he learnt from [[Balim]] concerning [[Milandor]]: the [[Elves]], now living in scattered communes, know the truth about what happened there and the conventional wisdom that states they brought the cataclysm upon themselves by meddling with ancient magic is not necessarily true. He also learned that the [[Elves]] to this day particularly revile one they call "[[The King of Brutes - The Betrayer]]".
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− | [[Kaldir]] uses his 'Gather Information' skill to find out about [[Drakus Brayden]] / [[Varic Sellash]]. He learns that '''"A small group with a man using that name (Drakus), along with an Elven woman and a couple of "foresty types", were in the village briefly a few weeks ago. The Elven woman was asking about her brother, [[Andrius Dy'nesh]]. They left, heading towards [[Ventelas]]."''' [[Kaldir]] also hears some rumours concerning the local fort, which has been out of contact for a couple of days now, apparently.
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− | === 28th [[Olarin]] 1425 ===
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− | The party visit the local temple of [[Pelor]], to seek assistance with ridding the tomb of the [[Necromancers]]. [[Veros Bant]], the high priest, is at first reluctant and instead offers to put together a small team of Clerics and Paladins of [[Pelor]] to investigate, although he admits this could take a couple of days. [[Jarek]] manages to convince/bluff [[Veros]] that they are working for the Duke and on urgent business, and eventually he relents and assigns [[Rodan Jard]], who is little more than an Acolyte, to assist them.
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− | Before leaving for the tomb, [[Kaldir]] visits the manor house and speaks to the steward, offering his party's services in investigating the lack of communication with the local fort. The steward, one [[Jodan Burh]], is not especially receptive to the idea, especially when an upfront payment is suggested by [[Kaldir]]. However, it is agreed in principal that a reward may be due should the party discover something is amiss and resolves the situation. [[Kaldir]] also learns that the local lord, [[Lord Treygal]], was inspecting the fort recently.
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− | The party visit the tomb afterwards, and successfully clear it of the [[undead]] and also [[Balim]] and a few other cultists. When they encountered [[Balim]], he was attempting to finish a ritual which would have banished [[Andrius Dy'nesh]]'s soul to the [[Abyss]]. Fortunately, they were able to interrupt this horrible process so that the elven [[Spellsword]] could at least rest in peace (he was already dead before this particular part of the ceremony had begun).
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− | The party recover a scroll, written in a language they are not able to decipher, and a spell book marked in Elven as the property of [[Andrius Dy'nesh]]. They find a human skull with an emerald in each eye socket, along with five goat-headed amulets - one of which radiates abjuration magic, according to a Detect Magic spell. They also retrieve a sizable haul of 1200 gold pieces, some magical scrolls and a few potions of Cure Light Wounds. [[Andrius]]'s body is taken to the temple of [[Pelor]] in the village, where it is left with [[Veros Bant]] to dispose of in a manner suitable to the Elven tradition. [[Rodan]] returns to his duties and studies.
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− | === 29th [[Olarin]] 1425 ===
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− | The party composition is now [[Jarek]], [[Kaldir]], [[Marinus]] and [[Korwyn]]. They spend the day in [[Riddlebeck]], resting and recuperating, and use divination magic on the items acquired from the tomb.
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− | === 30th [[Olarin]] 1425 ===
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− | The party decide to return to [[Ventelas]], so head off back towards [[Little Dingle]] on foot. During the journey, they are attacked by two Ogres, which they defeat. They spend the night at [[The Wayfarer's Rest]].
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− | === 31st [[Olarin]] 1425 ===
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− | The wagon and horses are reclaimed from the stable, and the party continue their journey towards [[Ventelas]], through the [[Inglewood]]. They encounter the bandits they re-supplied for [[Berrigon]], who have ambushed a merchant caravan. Jarak recognises the two escorts as mercenaries he has worked with in the past - [[Kail Lorton]] and [[Honard Morcray]]. Unwilling to leave his former allies to die, [[Jarek]] leads the party in an attack against the bandits. In the ensuing battle, three of the bandits and their leader are killed, but one is able to flee into the forest.
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− | The group continue their journey and arrive in the city of [[Ventelas]] by early evening. They spend the night in the [[Lucky lady|Lucky Lady]] Inn.
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− | == '''[[Jalin]] 1425''' ==
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− | === 1st [[Jalin]] 1425 ===
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− | The party spend a relatively quiet day in [[Ventelas]]. They visit [[Berrigon]] in the morning and return the wagon, and are paid the rest of their reward for their services, despite the fact they have killed most of the bandits they have re-supplied. [[Marinus]] attempts a Gather Information check, to find out any information regarding [[Drakus Brayden]], but fails to turn up anything of interest. [[Kaldir]] scribes an Identify spell into his spell book.
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− | [[Jarek]] indulges himself in a little entertainment at [[The Winking Vixen]] bath house.
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− | === 2nd [[Jalin]] 1425 ===
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− | [[Kaldir]] casts Identify on the magical goat head amulet recovered from the tomb. He discovers it is an Amulet of Natural Armour +1. [[Jarek]] takes ownership of the item and wears it concealed under his clothing/armour. The party return to the Mercenaries' Guild, where [[Enris]] pays them 1,000gp on behalf of the [[League of Enlightenment]] for clearing the tomb of [[Necromancers]]. He also advises them that a representative of the [[League]] wishes to meet them the same evening to thank them in person.
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− | [[Kaldir]] makes a Gather Information attempt regarding [[Drakus Brayden]] and learns some rumours. Apparently, he is an orphan who has fallen into petty thievery, and some suspect him of having some kind of telepathic power. He has not been seen in the city for a number of weeks. [[Kaldir]] also bribes [[Gerald Grabbit]], the Innkeeper, who confirms that [[Brayden]] works for [[Berrigon]]'s rival in [[the Black Tendril]] - [[Virannon]]. Meanwhile, [[Jarek]] is able to negotiate a sale of the emeralds prised from the [[demonic]] artefact found in the tomb. Using a combination of Bluff and Diplomacy, he is able to agree upon an excellent price with a local jeweller.
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− | In the evening, the party meet with [[Alicia Rynem]], a city councillor and member of the [[League of Enlightenment]]. The meeting takes place in an up-market tavern, [[The Half Moon]], not far from the [[Home of the Enlightened]]; a luxurious, walled estate in one of the finest districts of the city. She thanks them for their assistance in [[Riddlebeck]], informing them that their actions have almost certainly saved innocent lives there. They also learn a little about the [[League of Enlightenment]] - [[Alicia]] tells them that '''"The Path of Enlightenment dispels the darkness - those who are black of heart cannot hide from us."'''
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− | [[Alicia]] shares the organisation's first tenet with the party: '''"The Path of Enlightenment leads to personal success and contentment. This benefits everyone, including the unenlightened."''' When asked about how one might join the [[League]], she responds '''"Perhaps later, when I am confident you are truly worthy of following our path. We may need your services again, we will find you when we are ready"'''.
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− | After leaving the inn, [[Kaldir]] tails [[Alicia]] and sees her entering a high quality town house not far from the tavern. He also observes armed guards patrolling the walled estate of the [[Home of the Enlightened]].
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− | === 3rd [[Jalin]] 1425 ===
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− | The party buy horses and ride towards [[Riddlebeck]], arriving by early evening. However, as they approach, they realise all is not well - farmsteads on the far outskirts of the village are in flames. Leaving their horses tethered on the edge of the village, they advance cautiously into [[Riddlebeck]] proper and are soon locked in a fierce battle with the [[Orc]] invaders.
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− | This particular raiding party of seven [[Orcs]] is led by a Cleric of [[Gruumsh]], and proves to be a dangerous adversary. On the verge of defeat, a last ditch Charm Person spell from [[Korwyn]] converts their assailant to the party's side, allowing them a brief respite and giving [[Korwyn]] an opportunity to question the [[Orc]] about what has happened here. [[The Riddlebeck Arms]] is close by, and fires from barns and farmsteads can be seen in the distance - but the village itself is not yet on fire.
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− | Questioning the [[Orc]] Cleric, the party learn his name is Ulag and that he has just killed the High Priest [[Veros Bant]], whom he bludgeoned into a "bloody mush" in the "pathetic human temple". They also learn that the main force are heading towards the manor house, and Ulag urges [[Korwyn]] and the others to help destroy it for the glory of [[Gruumsh]]. He says the war band leader, Vlog, should be there soon. Ulag boasts that "the glorious [[Orcs]] have already crushed the feeble Lord and his troops when we took over the fort. Now we will kill his woman and vile little sproglings". When pressed on their motives, he merely responds, laughing, "Because we can".
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− | Spotting another small band of [[Orcs]] heading towards [[The Riddlebeck Arms]], the party decide it would be wiser to kill Ulag now rather than risk any complications that could arise from fighting other [[Orcs]] in his presence. Therefore, they surround him and attack by surprise - killing him in short order. Approaching the inn, the doors suddenly burst open as four [[Orcs]] beat a hasty fighting withdrawal and the head of one of their less fortunate allies sails through the air, landing in the street behind the party.
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− | These [[Orcs]] have picked a fight with a Ranger, [[Culain]], and his Druid friend and mentor, [[Danril Eridrith]]. With the party's help, the [[Orcs]] are soon dispatched and introductions are made. [[Culain]] and [[Danril]] have been tracking the [[Orcs]] for a while, which has led them to [[Riddlebeck]]. They have helped to secure the inn and save the innkeeper and his daughters and believe that the [[Orcs]] are targetting key buildings such as the temple of [[Pelor]] and the manor house. The newly expanded party decide to head to the temple first, taking cover as much as possible and killing [[Orcs]] on the way.
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− | At the temple, they kill another raiding band including another Cleric and an [[Orc]] Sorcerer. They are able to save [[Rodan Jard]] who is holed up in the temple, protecting a couple of young female acolytes who are visibly upset by the death of [[Veros Bant]]. [[Rodan]] is unwilling to leave the temple for fear of what could happen to the acolytes, but all three clerics are able to provide some healing to the party.
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− | Finally, the party make their way to the manor house, once again picking off [[Orcs]] as carefully as possible en route. Here, a small force of militia are fighting a losing battle against a strong band of elite [[Orcs]]. Amongst them is Vlog, the war band leader. He is assisted by a Cleric and a Sorcerer, along with a group of normal [[Orcs]] as support. A fierce battle ensues, but the patry emerge victorious and Vlog and his war band lay dead at their feet.
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− | The village liberated, the steward, [[Jodan Burh]], rushes out from the manor house to thank the party and is followed shortly by Lady [[Treygal]] and her two children. Jodan is rather sheepish, especially considering how dismissive he had previously been towards [[Kaldir]]'s offer to investigate the local fort. Naturally, he has now had a change of heart and offers to reward the party handsomely if they can destroy the [[Orcs]] who are no doubt controlling the fort, and return with news of [[Lord Treygal]].
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− | The party spend the rest of the evening in the [[The Riddlebeck Arms]], where they are treated as heroes. They enjoy getting to know eachother a little better over a few ales. [[Culain]] and [[Danril]] tell the party of their search for [[Ariala Dy'nesh]], and how they were tricked and left to die by one "[[Drakus Brayden]]". [[Korwyn]] shares more information about his reason for leaving [[Elingor]], including his father's murder of his mother on trumped-up charges of helping a slave uprising, and [[Korwyn]]'s seduction of his father's pretty young bride as a special leaving present.
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− | [[Danril]] and [[Culain]] share a little of their background, too. The party learn of [[Culain]]'s escape from [[Ardonia]] where he was being indoctrinated as a Paladin of the goddess, Ardona, and how he fled to [[Arabor Forest]] where he was taught the ways of a Ranger by [[Danril]]. [[Danril]] explains his hatred for the Paladins with the story of how his father was executed for using "heathen" druidic magic to save a villager.
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− | A bard, [[Rosiri]], arrives in the village that evening. He headed there after hearing rumours of potential troubles in [[Riddlebeck]]. His curiosity is rewarded as he is able to "interview" the heroes of [[Riddlebeck]] first hand. No doubt he will pen ballads and poems to immortalise their exploits! [[Rosiri]] tells them the story of the current Lord's grandfather, who wielded a powerful sword called "[[The Reckoner]]" against a band of Hill Giants who threatened [[Riddlebeck]] many years ago. This sword was passed down through the family and is still used by the current Lord.
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− | === 4th [[Jalin]] 1425 ===
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− | The party set off early next morning and head towards the fort, which is a few miles away. After observing the fortress from the edge of the woods around it, [[Culain]] and [[Kaldir]] sneak around the edge of the treeline and find a hidden cave entrance. The party use this to enter into a small natural cave passage which opens into the dungeons.
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− | They fight their way through the caves and dungeon, finding and freeing an imprisoned Paladin of [[Ardonia]], [[Tordel]], who was languishing in a cell. Incarcerated by the former occupants, [[Lord Treygal]]'s forces, the Paladin is arrogant and aloof but agrees a short-term truce with the party. This proves to be particularly difficult for [[Culain]] and [[Danril]], who hate his kind with a passion. Unwilling to use the common and unsophisticated weapons which are available, the Paladin remains essentially unarmed and soon perishes when confronting the remaining [[Orc]] forces.
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− | The party press on towards the main keep, where they can see [[Lord Treygal]]'s body impaled on a spike atop the central tower. They fight their way up the keep, having to cross a room full of barricaded [[Orcs]] on each level to reach the stairs on alternate sides every time. Finally, they reach the Lord’s bed chamber, which is now occupied by the [[Orc]] leader, [[Garrash]]. He is assisted by an [[Orc]] Cleric of [[Gruumsh]] and an [[Orc]] Sorcerer. Four [[Orc]] archers round out his remaining forces.
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− | [[Jarek]] decides to challenge [[Garrash]] to a duel, which, unwilling to show weakness in front of his followers, [[Garrash]] accepts. Jarek’s companions spread out in a semi-circle around him, while the [[orcs]] do the same to [[Garrash]]. Naturally, both sides are ready to attack should their champion look as though they are in trouble. The fight goes badly for [[Jarek]], and he gives a signal to the others to aid him after a few rounds of combat. By this time, unfortunately, the party are on the back foot and are unable to recover. Despite a valiant, brutal battle, a tactical mistake allows the [[Orc]] Cleric to keep [[Garrash]] healed via Cure spells and a wand of Cure Light Wounds.
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− | While [[Jarek]] is dangerously low on health, [[Garrash]] administers a cleaving blow and slices him in two. The rest of the party fights on bravely, but are unable to overcome the remaining [[Orcs]]. As they continue to drop, [[Kaldir]] sees that their position is hopeless and flees back down the stairs, heading for the bottom of the keep. [[Jarek]] is killed outright and the others are left by [[Kaldir]] to bleed to death.
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− | Pelting back through the keep, [[Kaldir]] is startled when he runs into another person heading towards him. [[Kaldir]] pushes past him, encouraging the stranger to run. The man, one [[Idris Falco]], decides to do just that and the pair rush back through the dungeon and into the cavern. At the cavern exit, they encounter a small group of [[Orcs]] but surprise them and decide to run past without engaging. Eventually, they flee far enough into the forest that they feel it is safe to stop. Naturally, [[Kaldir]] has a number of questions for his new companion. As the pair walk back to [[Riddlebeck]], they exchange stories. [[Idris]] informs [[Kaldir]] that he had been working in the fort when the [[Orcs]] attacked, and managed to bluff them into thinking he was a wealthy noble whose family would pay a rich ransom if he was spared. He hid when the party initially came through the cells, but then picked his way out and decided to follow them, explaining why he was headed in the opposite direction when he first encountered [[Kaldir]].
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− | The pair share their stories as they walk back towards [[Riddlebeck]], eventually returning to [[the Riddlebeck Arms]] by late afternoon. Here, they meet [[Finn Tahmuras]], a mercenary and former associate of [[Jarek Mace]]. [[Finn]] had travelled to [[Riddlebeck]] after hearing rumours of an [[Orc]] invasion, hoping to earn some fame and fortune if the rumours were true. Also waiting here is [[Daxia]], a mysterious young woman from [[Elingor]]. She is lying in wait in [[Kaldir]]'s room, mistaking it for [[Korwyn]]'s. [[Kaldir]] notices her as he enters and a tense stand-off occurs. Ultimately, [[Daxia]] learns of Korwyn’s demise at the local fort and eventually agrees to join [[Kaldir]], [[Idris]] and [[Finn]] to clear the fort once and for all and attempt to recover the bodies of those slain there. [[Rodan Jard]], the acting high priest of [[Pelor]] in [[Riddlebeck]] following the bloody death of [[Veros Bant]] during the recent [[Orc]] invasion, is horrified to learn of the deaths of the party at the fort. Wracked by guilt, he agrees to join the new group.
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− | === 5th [[Jalin]] 1425 ===
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− | Party composition: [[Daxia]], [[Finn]], [[Idris]], [[Kaldir]] and [[Rodan]]. [[Daxia]]'s two lieutenants, Ranley and [[Caulder]], are also present and operating under her direct command. The newly reformed Wyvern’s Talon head to the fort, only to find a struggle taking place between Garrash’s [[Orc]] forces and a group of Ogres under the command of an Ogre Mage. The party kill two Ogres and two [[Orcs]] as they make their way into the fort, but mostly hold back to witness the battle between [[Garrash]] and the Ogre Mage. Despite [[Garrash]]'s forces seemingly having an advantage due to some potent magical arrows and [[Lord Treygal]]'s old longsword, the Ogre Mage uses his flight and Cone of Cold abilities to secure victory. He is weakened by this point, however, and he flees the party under cover of invisibility rather than risk defeat at their hands.
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− | The party are able to loot the bodies of the fallen, the most significant reward being ‘The Reckoner’ – the longsword used by [[Lord Treygal]]. They are also able to return his body to the village, after retrieving it from the spike it is impaled upon on the top of the Keep’s central tower. Unfortunately, the bodies of their fallen comrades are nowhere to be seen. They return to the Riddblebeck Arms to rest and consider their next move.
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