Difference between revisions of "Darkbolt"
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Lee.purdie (talk | contribs) (Created page with "Evocation [Darkness, Evil] <br> '''Level:''' Cleric 2, Sorcerer 2, Wizard 2, Darkness (BoVD) 2<br> '''Components:''' V, S<br> '''Casting Time:''' 1 action<br> '''Range:''' C...") |
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− | Evocation [Darkness, Evil] <br> | + | Evocation [[[Darkness]], Evil] <br> |
− | '''Level:''' Cleric 2, Sorcerer 2, Wizard 2, Darkness (BoVD) 2<br> | + | '''Level:''' Cleric 2, Sorcerer 2, Wizard 2, [[Darkness]] (BoVD) 2<br> |
'''Components:''' V, S<br> | '''Components:''' V, S<br> | ||
'''Casting Time:''' 1 action<br> | '''Casting Time:''' 1 action<br> | ||
Line 9: | Line 9: | ||
'''Spell Resistance''': Yes<br> | '''Spell Resistance''': Yes<br> | ||
− | The caster makes a ranged touch attack against a foe, launching a bolt of cold darkness from his left hand. The bolt deals 1d8 points of damage per two caster levels (maximum 5d8). Half the damage is cold, and the other has no specific type. When struck, the foe must also succeed at a Fortitude save or be stunned for 1 round, overwhelmed by the evil charge of the darkbolt. | + | The caster makes a ranged touch attack against a foe, launching a bolt of cold [[darkness]] from his left hand. The bolt deals 1d8 points of damage per two caster levels (maximum 5d8). Half the damage is cold, and the other has no specific type. When struck, the foe must also succeed at a Fortitude save or be stunned for 1 round, overwhelmed by the evil charge of the darkbolt. |
Revision as of 21:52, 13 August 2017
Evocation [[[Darkness]], Evil]
Level: Cleric 2, Sorcerer 2, Wizard 2, Darkness (BoVD) 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes
The caster makes a ranged touch attack against a foe, launching a bolt of cold darkness from his left hand. The bolt deals 1d8 points of damage per two caster levels (maximum 5d8). Half the damage is cold, and the other has no specific type. When struck, the foe must also succeed at a Fortitude save or be stunned for 1 round, overwhelmed by the evil charge of the darkbolt.