Difference between revisions of "Dancing Lights"
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− | Evocation (Light) <br> | + | Evocation ([[Light]]) <br> |
'''Level:''' Brd 0, Sor/Wiz 0<br> | '''Level:''' Brd 0, Sor/Wiz 0<br> | ||
'''Components:''' V, S<br> | '''Components:''' V, S<br> | ||
Line 9: | Line 9: | ||
'''Spell Resistance:''' No<br> | '''Spell Resistance:''' No<br> | ||
− | Depending on the version selected, the character creates up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as the character desires (no concentration required): forward or back, up or down, straight or turning corners, etc. The lights can move up to 100 feet a round. A light winks out if the distance between the character and it exceeds the spell’s range. | + | Depending on the version selected, the character creates up to four lights that resemble lanterns or torches (and cast that amount of [[light]]), or up to four glowing spheres of [[light]] (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as the character desires (no concentration required): forward or back, up or down, straight or turning corners, etc. The lights can move up to 100 feet a round. A [[light]] winks out if the distance between the character and it exceeds the spell’s range. |
Latest revision as of 21:52, 13 August 2017
Evocation (Light)
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Effect: Up to four illusionary lights, all within a 10-ft.-radius area
Duration: 1 minute
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No
Depending on the version selected, the character creates up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as the character desires (no concentration required): forward or back, up or down, straight or turning corners, etc. The lights can move up to 100 feet a round. A light winks out if the distance between the character and it exceeds the spell’s range.