Difference between revisions of "Cause Fear"

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(Created page with "Necromancy [Fear, Mind-Affecting]<br> '''Level:''' Brd 1, Clr 1, Death 1, Sor/Wiz 1<br> '''Components:''' V, S<br> '''Casting Time:''' 1 action<br> '''Range:''' Close (25 ft....")
 
 
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'''Spell Resistance:''' Yes<br>
 
'''Spell Resistance:''' Yes<br>
  
The affected creature becomes frightened. It suffers a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with 6 or more Hit Dice are immune. Cause fear counters remove fear.
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The affected creature becomes frightened. It suffers a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with 6 or more Hit Dice are immune. Cause fear counters [[Remove Fear|remove fear]].

Latest revision as of 16:18, 13 August 2017

Necromancy [Fear, Mind-Affecting]
Level: Brd 1, Clr 1, Death 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1d4 rounds
Saving Throw: Will negates
Spell Resistance: Yes

The affected creature becomes frightened. It suffers a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with 6 or more Hit Dice are immune. Cause fear counters remove fear.