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	<id>https://wyvernstalon.co.uk/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Wither_Limb</id>
	<title>Wither Limb - Revision history</title>
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	<updated>2026-06-04T21:51:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wyvernstalon.co.uk/mediawiki/index.php?title=Wither_Limb&amp;diff=965&amp;oldid=prev</id>
		<title>Lee.purdie: Created page with &quot;Necromancy [Evil]&lt;br&gt;  '''Level:''' Cleric 2, Mortal Hunter 2, Sorcerer 2, Wizard 2&lt;br&gt;   '''Components:''' V, S&lt;br&gt;   '''Casting Time:''' 1 action&lt;br&gt;  '''Range:''' Close (25...&quot;</title>
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		<updated>2017-08-12T21:21:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Necromancy [Evil]&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; Cleric 2, Mortal Hunter 2, Sorcerer 2, Wizard 2&amp;lt;br&amp;gt;   &amp;#039;&amp;#039;&amp;#039;Components:&amp;#039;&amp;#039;&amp;#039; V, S&amp;lt;br&amp;gt;   &amp;#039;&amp;#039;&amp;#039;Casting Time:&amp;#039;&amp;#039;&amp;#039; 1 action&amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Close (25...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Necromancy [Evil]&amp;lt;br&amp;gt; &lt;br /&gt;
'''Level:''' Cleric 2, Mortal Hunter 2, Sorcerer 2, Wizard 2&amp;lt;br&amp;gt;  &lt;br /&gt;
'''Components:''' V, S&amp;lt;br&amp;gt;  &lt;br /&gt;
'''Casting Time:''' 1 action&amp;lt;br&amp;gt; &lt;br /&gt;
'''Range:''' Close (25 ft. + 5 ft./2 levels)&amp;lt;br&amp;gt; &lt;br /&gt;
'''Target:''' One humanoid creature with limbs&amp;lt;br&amp;gt; &lt;br /&gt;
'''Duration:''' 1 round/level&amp;lt;br&amp;gt; &lt;br /&gt;
'''Saving Throw:''' Fortitude negates&amp;lt;br&amp;gt; &lt;br /&gt;
'''Spell Resistance:''' Yes&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The caster chooses to wither either the arms or the legs of the subject.&lt;br /&gt;
Withered legs force a character to fall prone and make it impossible for her to move more than 5 feet per round.&lt;br /&gt;
Withered arms make it impossible for a character to use objects or cast spells with somatic components, and the subject must drop anything she was holding.&lt;br /&gt;
At the end of the spell's duration, the limbs return to normal.&lt;/div&gt;</summary>
		<author><name>Lee.purdie</name></author>
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