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	<id>https://wyvernstalon.co.uk/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Invisibility_to_Undead</id>
	<title>Invisibility to Undead - Revision history</title>
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	<updated>2026-06-18T01:00:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wyvernstalon.co.uk/mediawiki/index.php?title=Invisibility_to_Undead&amp;diff=1062&amp;oldid=prev</id>
		<title>Lee.purdie: Created page with &quot;Abjuration&lt;br&gt; '''Level:''' Clr 1&lt;br&gt; '''Components:''' V, S, DF&lt;br&gt; '''Casting Time:''' 1 action&lt;br&gt; '''Range:''' Touch&lt;br&gt; '''Targets:''' One touched creature/level&lt;br&gt; '''D...&quot;</title>
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		<updated>2017-08-13T15:51:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Abjuration&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; Clr 1&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Components:&amp;#039;&amp;#039;&amp;#039; V, S, DF&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Casting Time:&amp;#039;&amp;#039;&amp;#039; 1 action&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Touch&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Targets:&amp;#039;&amp;#039;&amp;#039; One touched creature/level&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;D...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Abjuration&amp;lt;br&amp;gt;&lt;br /&gt;
'''Level:''' Clr 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Components:''' V, S, DF&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time:''' 1 action&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Touch&amp;lt;br&amp;gt;&lt;br /&gt;
'''Targets:''' One touched creature/level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 10 minutes/level (D)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Saving Throw:''' Will negates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spell Resistance:''' Yes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Undead]] cannot perceive the warded creatures. Nonintelligent [[undead]] are automatically affected and act as though the warded creatures are not there. Intelligent [[undead]] get saving throws. If they fail, they can’t see the warded creatures. However, if they have reason to believe unseen opponents are present, they can attempt to find or strike them. If a warded character attempts to turn or [[command]] [[undead]], touches an [[undead]], or attacks any creature (even with a spell), the spell ends for all recipients.&lt;br /&gt;
&lt;br /&gt;
Note: An intelligent [[undead]] creature gets one saving throw against the spell. It either sees all the warded creatures or none of them.&lt;/div&gt;</summary>
		<author><name>Lee.purdie</name></author>
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