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	<id>https://wyvernstalon.co.uk/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Empower_Spell</id>
	<title>Empower Spell - Revision history</title>
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	<updated>2026-05-03T22:47:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wyvernstalon.co.uk/mediawiki/index.php?title=Empower_Spell&amp;diff=1202&amp;oldid=prev</id>
		<title>Lee.purdie at 17:11, 16 August 2017</title>
		<link rel="alternate" type="text/html" href="https://wyvernstalon.co.uk/mediawiki/index.php?title=Empower_Spell&amp;diff=1202&amp;oldid=prev"/>
		<updated>2017-08-16T17:11:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:11, 16 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can cast spells to a greater effect.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can cast spells to a greater effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Benefit:''' All variable, numeric effects of an empowered spell are increased by one-half. An empowered spell &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deeals &lt;/del&gt;half again as much damage as normal, cures half again as many hit points, affects half again as many targets, etc., as appropriate. For example, an empowered [[Magic Missile|magic missile]] deals one and one-half times normal damage (roll 1d4+1 and multiply the result by 1.5 for each missile). Saving throws and opposed rolls (such as the one you make when you cast Dispel Magic) are not affected. Spells without random variables are not affected. An empowered spell uses up a spell slot two levels higher than the spell's actual level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Benefit:''' All variable, numeric effects of an empowered spell are increased by one-half. An empowered spell &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deals &lt;/ins&gt;half again as much damage as normal, cures half again as many hit points, affects half again as many targets, etc., as appropriate. For example, an empowered [[Magic Missile|magic missile]] deals one and one-half times normal damage (roll 1d4+1 and multiply the result by 1.5 for each missile). Saving throws and opposed rolls (such as the one you make when you cast &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Dispel Magic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;) are not affected. Spells without random variables are not affected. An empowered spell uses up a spell slot two levels higher than the spell's actual level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Lee.purdie</name></author>
	</entry>
	<entry>
		<id>https://wyvernstalon.co.uk/mediawiki/index.php?title=Empower_Spell&amp;diff=1201&amp;oldid=prev</id>
		<title>Lee.purdie: Created page with &quot;'''Empower Spell [Metamagic]'''  You can cast spells to a greater effect.  '''Benefit:''' All variable, numeric effects of an empowered spell are increased by one-half. An emp...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wyvernstalon.co.uk/mediawiki/index.php?title=Empower_Spell&amp;diff=1201&amp;oldid=prev"/>
		<updated>2017-08-16T17:10:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Empower Spell [Metamagic]&amp;#039;&amp;#039;&amp;#039;  You can cast spells to a greater effect.  &amp;#039;&amp;#039;&amp;#039;Benefit:&amp;#039;&amp;#039;&amp;#039; All variable, numeric effects of an empowered spell are increased by one-half. An emp...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Empower Spell [Metamagic]'''&lt;br /&gt;
&lt;br /&gt;
You can cast spells to a greater effect.&lt;br /&gt;
&lt;br /&gt;
'''Benefit:''' All variable, numeric effects of an empowered spell are increased by one-half. An empowered spell deeals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, etc., as appropriate. For example, an empowered [[Magic Missile|magic missile]] deals one and one-half times normal damage (roll 1d4+1 and multiply the result by 1.5 for each missile). Saving throws and opposed rolls (such as the one you make when you cast Dispel Magic) are not affected. Spells without random variables are not affected. An empowered spell uses up a spell slot two levels higher than the spell's actual level.&lt;/div&gt;</summary>
		<author><name>Lee.purdie</name></author>
	</entry>
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