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	<id>https://wyvernstalon.co.uk/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Augury</id>
	<title>Augury - Revision history</title>
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	<updated>2026-05-03T15:47:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wyvernstalon.co.uk/mediawiki/index.php?title=Augury&amp;diff=1094&amp;oldid=prev</id>
		<title>Lee.purdie: Created page with &quot;Divination&lt;br&gt; '''Level:''' Clr 2&lt;br&gt; '''Components:''' V, S, F&lt;br&gt; '''Casting Time:''' 1 action&lt;br&gt; '''Range:''' Personal&lt;br&gt; '''Target:''' The character&lt;br&gt; '''Duration:'''...&quot;</title>
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		<updated>2017-08-13T17:15:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Divination&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; Clr 2&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Components:&amp;#039;&amp;#039;&amp;#039; V, S, F&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Casting Time:&amp;#039;&amp;#039;&amp;#039; 1 action&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Personal&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Target:&amp;#039;&amp;#039;&amp;#039; The character&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Divination&amp;lt;br&amp;gt;&lt;br /&gt;
'''Level:''' Clr 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Components:''' V, S, F&amp;lt;br&amp;gt;&lt;br /&gt;
'''Casting Time:''' 1 action&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' Personal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Target:''' The character&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An augury can tell the character whether a particular action will bring good or bad results for the character in the immediate future.&lt;br /&gt;
The base chance for receiving a meaningful reply is 70% + 1% per caster level; the DM makes the roll secretly. The DM may determine that the question is so straightforward that a successful result is automatic, or so vague as to have no chance of success. If the augury succeeds, the character gets one of four results:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Weal&amp;quot; (if the action will probably bring good results). &lt;br /&gt;
*&amp;quot;Woe&amp;quot; (for bad results). &lt;br /&gt;
*&amp;quot;Weal and woe&amp;quot; (for both). &lt;br /&gt;
*&amp;quot;Nothing&amp;quot; (for actions that don't have especially good or bad results).&lt;br /&gt;
 &lt;br /&gt;
If the spell fails, the character gets the &amp;quot;nothing&amp;quot; result. A cleric who gets the &amp;quot;nothing&amp;quot; result has no way to tell whether it resulted from a failed or successful augury.&lt;br /&gt;
The augury can see into the future only about half an hour, so anything that might happen after that does not affect the augury. Thus, it might miss the long-term consequences of the contemplated action. All auguries cast by the same person about the same topic use the same dice result as the first augury.&lt;br /&gt;
&lt;br /&gt;
Focus: Worth at least 25 gp value.&lt;/div&gt;</summary>
		<author><name>Lee.purdie</name></author>
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